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dj

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All RPG's should do this...

Fable 2 was a rather disappointing experience for me; The combat felt really shallow and the story was equally weak. While the art style was very appealing to look like it was not enough to cover the other weaker components of the game. The one thing that Fable 2 did well was the golden bread crumb trail. As you could probably infer it's a trail that constantly points you towards your main objective. My friends says that like the arrow in Bioshock, this trail ruins the experience by making it extremly linear. I would argue that it just makes the whole experience more stream lined. Unlike Fallout 3 I always knew what I had to do. There was never a moment where I just stare at the screen and wonder where the hell to go. I love that, it cuts down on the frustration that happens when you don't know where to go.

Hopefully Dead Space will be better at fulfilling my expectations.

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