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@gamer_152: That was years ago, so I'm not entirely certain. But I know it had a lot to do with downloading the replays of multiple matches on the same map and kinda overlaying them. It was a lot of w...
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reminds me of when playing TF2 one of my teammates was able to create a heatmap of player locations on various maps in pro games, limiting some of the randomisation of events. But, then it's all mind...
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