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Eosino

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Eosino

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Running with the skins email...

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Eosino

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@mellotronrules: Lore wise, it's hard to say whether the skin is lazy or not (it probably is); how much of Pharrah's backstory has been revealed by Blizzard?

The point on real world cultural appropriation: I don't buy it. Culture *is* cultural appropriation. Everything around us is the product of people adapting and incorporating parts of different cultures into their own.

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Edited By Eosino

What real world harm comes as a result of "cultural appropriation" in video games?

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This game looks so dull :|

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More like this!

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Eosino

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Eosino

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Edited By Eosino

"And yet, for whatever reason, attendance at Smash events is mostly male."

Males are generally more competitive than females and are probably more attracted to tournament events like these as a result.

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Eosino

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Is this the game that Anita Sarkeesian was consulted on?

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Edited By Eosino

@alex@austin_walker

Words like "most vocal" and "the majority" were used a few times when discussing the response to the Buldur's Gate expansion. I see words and phrases like these tossed around a lot, increasingly so in regards to the amount of harassment people do or do not receive online.

How are you guys ensuring that you're not overemphasising the magnitude of say, the amount of "bigoted" reviewers in the world, or the amount of harassment an individual is receiving? If, when you talk about "the majority", etc., you're drawing on your own observations, perhaps from your Twitter feeds or by talking to your friends, and not on any empirical data, how do you ensure that you're not falling for the availability heuristic, the focusing effect, or just plain old confirmation bias?

I only bring this up because "the majority" of the reviews and discussions I encountered on Steam and elsewhere were definitely not as bigoted as the ones you describe in the podcast.

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Eosino

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Video borked for anyone else?