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exanubisleader

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A feature that isn't used enough.

So I was playing Halo 2 the other day and I thought of an interesting question that boggled my mind. First lt me explain why. Normally I play Halo 3 instead and then my friends wanted to take a trip down memory lane. So I inserted my Halo 2 disc in the tray and started playing a game of slayer on lockout. I then realized that the control format I used in Halo 3 (Bumper Jumper) was not in Halo 2. I then started to ask myself in only Halo 2 had the ability to map buttons to other buttons.

Seriously why stop there? This is a feature I believe needs to make a return. I remember back the glory days of the SNES a very large selection of games had this option. Why did this feature disappear when it makes everything so much easier? Imagine being able to play any first person shooter and being able to seemlessly move from one to the other without remembering that the melee button in L4D isn't the same as Halo 3's. I think all games could benefit from this and unfortunately I have only seen one game do this receantly and that is Super Mash Bros Brawl. I would hope this makes a return some day but a gamer can only dream.
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