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fang273

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fang273

221

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The game is garbage, but I like the roster of ultimate battle 22 a whole lot more than DBZF.

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fang273

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It was good to see snider again but also a shame he didn't get a segment or much of a conversation in with the 3 original (on screen at least).

Yeah, would've been a great chance for an impromptu random PC game with him and vinny in the same room.

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fang273

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Still coming back to watch this thing. Great QL.

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fang273

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As someone who raided a whole lot of WoW, this feels like a decently challenging encounter. However, WoW leads you into those mid-tier encounters with a lot of easy ones that let you practice communication and coordination. Hopefully they don't get discouraged, these things really do get a lot better once you learn the basics.

Some tips: have one person order the group instead of letting people pick spots, always give calls in the same format (sun, top), and do ready checks so that you can start the next attempt asap. Wiping is normal, people need time to get their roles internalized.

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fang273

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This one was a lot less "let's trash on the game", which I'm happy about. Pointing out how the combat gets stale is fine, but if you're gonna play Kingdom Hearts, you gotta enjoy the Disney weirdness.

Tip for the boss fights in each world: even playing normally, you get TONS more munny in this game than you need. To make the boss fights more fair, go to traverse town and buy tons of crap to load yourself/donald/goofy with.

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fang273

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@vodsel said:

Makes no sense. Abby has gotten pretty much up to the point where, unless you're a speedrun GOD, the average player's skill reaches. She's done it by between improving between episodes and improving and implementing on the fly like any human learns anything.

1. You have no idea what the average player's skill level is. You're making things up.

2. Human rates of learning and retaining a particular skill vary wildly.

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fang273

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It's not the game's or Alex's fault that he has trouble with the controls. He never mastered them, and has long breaks between play sessions. There's also pressure from being on stream that forces them to be goal-oriented instead of trying to practice the controls.

Is there enough time for people to practice the controls during stream setup? It would likely help this a lot. Give people time to learn how to use the shotgun, do each kind of jump, etc. Once everyone has some mastery of the controls, it would just be warmup time before each stream.