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Gin & Juice

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3.1 stars

Average score of 9 user reviews

The Thor Game We Deserve 1

God of War is not a game I should have enjoyed, and after spending seemingly 20+ hours playing it, reaching the credit sequence, and perhaps most importantly, planned out my trip to trade it in to get a new game, I'm not sure if I did. On the surface, there is absolutely no reason I should have even bought this game. "Cinematic" games like Naughty Dog's The Last of Us or the entire Uncharted franchise does little more than frustrate me with the lack of complex gameplay mechanics in exchange for ...

2 out of 3 found this review helpful.

This Game Is Not Very Good 0

Surprise, surprise, Mighty No. 9 is the garbage fire that gives garbage fires a bad name. That isn't exactly a new or refreshing take on the game; it was, in a way, D.O.A. thanks to the increasingly negative word-of-mouth surrounding it up to its release. Keiji Inafune's newest game to hold him up as the "father" had increasingly poor reception ever since the Kickstarter, and perhaps it wasn't entirely unjustified. Hell, even looking at the incredibly maligned trailer, you can see from the disli...

1 out of 1 found this review helpful.

The Most Twilight Princess Ever 0

If it existed in a vacuum, Twilight Princess would be one of the finest examples of what games are capable of with regards to the sense of scale and adventure. The game is kind of a classic high fantasy tale, with a princess in a tower to be saved, a great evil to be conquered, and a hero exhibiting every admirable quality imaginable, from simple origins to greatness. The world of Twilight Princess is varied enough that the environment never felt repetitive, and the dungeons, of which there are ...

4 out of 4 found this review helpful.

Like Stabbing Yourself In The Eyes, But In A Good Way 1

It'd be irresponsible to recommend anyone purchase Devil Daggers. It'd be an outright lie to say that Devil Daggers is a pleasant experience. From top to bottom, every part of the game is a hellish, fever nightmare-evoking trip to Satan's backyard, where you're forced to watch replays of the dedicated handful who are far more talented at the wave-based shooter than you can possibly imagine.Of course, those despondent lows will make that occasional high of reaching a new level of power, of beatin...

3 out of 3 found this review helpful.

I Kind of Want to Be a Fire Watch Volunteer Now 0

Firewatch manages to be both fundamentally derivative and wholly original in the same breath. While it clearly takes notes from the derisively dubbed "walking simulators" like Gone Home or Dear Esther, it does so by taking the best of both and transforming that into its own beast, one predicated on totally isolating you, the player, and leaving you to your own devices.You may be controlling an over-the-hill, heavily bearded, and possibly unhinged man named Henry whose decisions have led him to t...

4 out of 5 found this review helpful.

I Wanna Be The Guy, But Now It's All Dark And Sad 0

I'm sure when it dropped in 2010, Limbo was an impressive piece of work. People were still high off the frankly amazing puzzle-platformer Braid that showed just what games could do, thematically and mechanically. People had tried (and, indeed, are still trying) to incorporate the mechanics of the game directly into the theme and purpose in a way that Braid somehow managed. We've come close, and Gone Home is one of the better examples, but my point is Braid was a real watershed moment that foreve...

2 out of 2 found this review helpful.

Stumbles At The Finish Line, But Still On The Winner's Podium 0

If you have any love in your heart for choice-based narratives, from the "______ will remember that" style that Telltale Games popularized, to the dialogue tree and routes in some visual novels, or even the dialogue options to pick in Fallout 4, then Life Is Strange is worth your time for one mechanic alone: you can rewind time, however briefly. It's a surprisingly limited form of save scumming in that each area of the game has a certain amount of choices, both story-central and ancillary, that ...

2 out of 2 found this review helpful.

The Dark Souls of Shit 0

Sexy Hiking manages to occupy the same emotional, cultural, and, perhaps most important, personal space in the zeitgeist of games as underground classics like Dwarf Fortress, Rogue, and The Three Stooges (Digitally Remastered Edition). The very first obstacle in the game--a massive tree, dwarfing the player-controlled character and his simple hammer with it's impenetrable oaken shaft and jutting branches--can leave one stuck for a good 10 to 15 minutes as they cope with the inevitable futility o...

1 out of 1 found this review helpful.

Best Game I'd Ever Return 0

It's kind of impossible to talk about Undertale without acknowledging what it does differently; there isn't a game out there that has a battle system quite like this one. Unless you "play the game wrong," it plays almost like a visual novel by selecting actions and seeing how the monster responds before smash cutting to inventive bullet hell-like segments. All this with the sole motivation not of killing, but of making friends. It is, after all, the game where you don't have to kill anyone.Some ...

9 out of 12 found this review helpful.