"I liked The gunnery Cheif talking about Newtons law and how if you shot the weapon into space, itll keep going till it hits something. "
Oh god yes.I remember i was walking around with Garrus and Grunt and hear:IF YA SHOOT IT,IT NEVAH STOPS.Then I stared at that guy,the entire squad was staring,and he was still talking.And also,when EDI says that evil joke,Joker is like:"I KNEW IT ALL ALONG.FUUUUUUUUUUUU......."
Yes, this is very much all true. I actually never thought about the fact that he was already hot on the trail of the main quest before Shepard even was. That's pretty funny.
Also, Garrus doesn't mind not being able to shoot someone in the kneecaps. He'll just take his rock-hard Turian face and smash it into yours. "I didn't SHOOT him."
"
I laughed so hard when i saw that. Shepard:You don't need to shoot him. Garrus:No,but yesterday i watched European football and learned a new move! Shepard:Wha.....? Garrus:TURIAN HEAD-BUTT.
What.Wait a minute.Bad Company is actually a great improvement.It added a good and funny campaign and destructible enviroments,while staying true to the formula.That is one of my "how to 1-up games" examples.And regarding C&C 4,now I kinda like it,but it is still way different.
Yes,i do.I feel like DoW 2 affected me the most.I'm sorry but removing basebuilding is like a sin;Why you ask?The number of units is way down.By the time SoulStorm was out,we had 9 races,every army had like 20-30 unique units,and the game had a bigger scale.Now,it feels stripped.And i agree with the massive removal of races and the only campaign being SpaceMarines.
Glad to see that people are thinking that this is pretty stupid.Red Alert 3 wasn't bad.I was just not as similar as the other 2(3 if you count the expansion).
Am I the only person here that hates series that "adapt".And by adapt I mean butcher the original ideea to come up with something good.They try to mix things up,and the result usually is succesful.Good for the company.Bad for me.Let me demonstrate using 2 examples:
1.Dawn of War 2 I realy don't know how they came up with this.They tried to make it more like the board game.And that is the problem.The first games where kinda like the boardgame,but still dfferent.Some problems:Removing Basebuilding-No,no,and no.It only worked in World in Conflict.Removing basebuilding just doesn't seem right.Focus on individual squads-The first game had this thing,and it made me love it.The second went way over the line.Too much focus on the units themselves.Not a bright ideea.Company Of Heroes=Dawn Of War 2.I couldn't help to think that the moment I saw "Throw a satchel charge on that emplacement",the green dots behind cover,the radius of the machinegun,the highlights when clicking buildings,the explosions.Way too familiar.
2.C&C 4.(This is getting long,so i'll sum it up).1.Removal of Basebuilding.2.Making the graphics look cartoonish.3.Removing the Scrin(I am so dead for saying that).The opinions made on C&C 4 are from the beta and may(not) change. God damn EA,you murdered Red Alert 3,now butcher this series too?.You Bastards!
Thanks for reading this wall of text.Cookie for you,and tell me what you think.
Deep water with zero line of sight,and HUGE-ASS BOSSES IN A FIRST PERSON GAME.God,i get scared when i see something that covers the hole map,looks hideous,and make me run 2 km to get to him,so i usually admire the dirt.
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