Fiyenyaa's forum posts

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#1 Posted by Fiyenyaa (62 posts) -

@karkarov: "You can't critique it because it doesn't conform to your idea of inclusion and social equality."

Dude. You cannot critique for this reason? Cannot? Really?

That article you linked to is about how discourse is being shut down by people overreacting to things (to grossly simplify). And before you link that, you say something cannot be discussed because it's subjective? That sounds like you have an extremely weak argument to me, I'm sorry to say. Why does saying "I don't like this thing about a game" make it seem to you that they are placing their feeling above the creators right to make the work to you?

I think most people are not as extreme in their position as you think they are. I am a pretty standard social liberal in most ways. So here's a quick video game example. I see Dead or Alive and I think "man that looks sleazy!". I say to my freinds "what's up with that sleazy game, right?". At no point am I infringing the right of Team Ninja to make it (beyond the scope of my opinions to influence my friends/people who happen to see/hear my opinion expressed), and nor would I ever want to.

You want the creative process to be sacrosanct? Good. So do I. But I also want criticism to be sacrosanct. In an ideal world, people should be able to make whatever they want to, and everyone else should be able to say whatever they want to about it.

#2 Posted by Fiyenyaa (62 posts) -

@itssexytime: So you don't like the current state of a particular slice of the games media? I guarantee you there are other outlets out there that will cater to the way you want to be given news.

As for those sites you've mentioned; as someone for whom these issues are important, I am so glad they exist. You say 99% of gamers don't care about social issues in gaming - there is no way you can prove that. The group of people I play games with online is mainly people who do care, and a few who are ambivalent; to say 99% of people don't care is not reflective of my experience. I won't say my anecdotal experience proves anything explicitly, but it does make a dent in your idea that 99% of gamers think as you do.

These sites that talk about social issues - there's a reason they are big, there's a reason they get read, there's a reason they are profitable businesses. There is absolutely an audience out there for this content.

#3 Posted by Fiyenyaa (62 posts) -

@mano521: You don't get to choose what people are offended over. People can joke about what they want to, and people can get offended about what they want to. That's it really.

Now personally, I was one of those who were pretty disappointed about GBs new hires - I won't go over that whole debate again because it's been talked about an awful lot, but I must say Dan has been a lovely surprise. I like that's he's optimistic (although I think it can maybe be a little crazy when you're playing a really bad game like that rails shooter from the other day), I like his infectious laughter, I even like that he's so immensely ignorant about some things (how did he grow to be in his 30s with the diet he's had?); it gives him a sort of guileless charm. I've been watching his videos where he plays games with his dad; love them.

I will say that joke about deporting football fans makes me think he probably could stand to think a little harder about what he says.

#4 Posted by Fiyenyaa (62 posts) -

@jazz said:

  • After a wee bit I went into DOTA2 with the idea of picking up where I left off with the Agility heroes.
  • Funny to note, it's been a week but I still haven't played against people yet...don't think it would be fair to the rest of the team. Nor have I played all the heroes.
  • Started with Medusa. I liked some of her stuff - her mana snake thing is cool but too tanky for my liking. Slow I guess.
  • Naga Siren: A beautiful model and great fun to play..if I knew what I was doing. I can imagine her scream would set up well with Tide.
  • Mirana: Meh...giant meh.
  • Lone Druid: Items on the bear? What madness is this? He's cool..I seem to like playing characters that have extra..erm...characters? Which brings us to:
  • Phantom Lancer - I enjoyed myself so much with this guy I played him 3 times in a row. Once you have all your abilities up and attack speed up..good luck stopping this guy. By the end my illusions were killing the bots by themselves. Oh and then there's the vanish....
  • Necrophos - kinda cool I guess. His aura slows/stops regen which is nice and he has heals..pretty tanky but slow. The hook stun is great.
  • Razor - Boring but effective. Press Q to farm with not much movement needed.

  • I used bottles a lot more today - allowing you to stay in lane longer is always a good thing.
  • How do you level items? Diffusal blade (apparently a must have for PL) could be idea how.

- I wouldn't hold yourself to "playing all heroes" as a precursor to playing with others. I played a grand total of two or three bot-games when I dived into matchmaking (albeit with a team of similarly-skilled people), so I think you've already done far more preparation than many have.

- Medusa: she's very much the definition of a carry. She's the hero that'll win the 60-90 minute games if she gets good farm; with good farm she can destroy an enemy team pretty much single handedly.

- Naga is a great character; she can support or carry, and her ultimate is very, very useful. Having said that; her ultimate is also capable of ruining pretty much any good play you can think of; it works well to set up a Tide ultimate, but if the Tide uses it a little too soon; the ulti just did a fat lot of nothing. Communication and good timing are key to using that song right.

- Mirana - funny you don't like her because she's up there as one of the most-picked heroes in the pro-scene right now (or at least, that's my understanding as someone who barely follows the pro-scene). Her arrow is a really great long-ranged stun, her ultimate is super useful for escapes or for setting up plays (ganking and teamfights), her leap is an excellent escape/mobility skill, and her starfall gives you extra damage. She starts off fragile and with pretty low base damage, but she's a really strong hero.

- Lone Druid I find really complicated and counter intuitive. Apparently you're supposed to put the fun items on the bear. Maybe that's true, but I don't like that one bit. Having said that, playing against a Lone Druid who knows his stuff; terrifying. Truly terrifying.

- Phantom Lancer is another super-carry guy; with enough farm he can almost solo a whole team too (although funnily enough Medusa is a good counter to him because of split-shot making short work of his illusions).

- I don't play Necrophos much but he's cool. People have an annoying habit of building a Dagon on him which allows him to take a big chunk of your health off then use his ultimate to finish you off more-or-less instantly. It's gimmicky, but it works well if you're snowballing ahead.

- Razor is pretty great, and has the amazing benefit of being able to make an enemy right-click damage hero completely ineffective with his damage drain ability. I've not played him much though.

- Bottles are awesome, but tend to be given to one, *maybe* 2 players on a team. The reason is because you can refill them with runes. The classic bottle carrier is a mid hero who has sight on at least one of the rune spots (from wards), and can use their bottle charges fairly freely because every 2 minutes a new run comes along and when they pick it up, it goes in their bottle and with it refills all 3 charges. This is contingent on the other team letting you do this of course.

- Levelled items (Diffusal Blade is one (has level 1 and 2 variants), as are Necronomicon (Level 1, 2, and 3 variants) and Dagon (goes from level 1 to level 5)) are upgraded by buying the recipe for that item. For example; a Diffusal Blade level 1 is built from 2 blades of alacrity, a robe of the magi, and a diffusal blade recipe. If you buy another diffusal blade recipe, it'll upgrade to level 2.

#5 Posted by Fiyenyaa (62 posts) -

With regards to jungling, and when to do it;

So I've mentioned before, the classic laning setup at the beginning of a game is 2 safelane, 1 middle, 2 offlane. However, there are heroes who excel at being on the offlane (or more rarely the safelane) on their own without needing another hero to keep them safe (they tend to be called "offlaners"). This means your 5th hero can either be on the safelane (which becomes a "trilane" as there are three heroes on it) - but this is risky because the experience is shared between 3 heroes instead of 2 and levelling will become very slow - risking an underlevelled team. So, there are some heroes who can (with the right build) start out in the jungle at level 1, making the lanes 2 on safelane, 1 on middle, 1 on offlane, 1 in jungle.

A few heroes who can do this fairly well; Enchantress (she has a skill which allows her to take over an enemy or neutral creep, allowing it to tank and do damage for her in the jungle), Enigma (he can turn an enemy or neutral creep into 3 allied creeps, fighting for him), Lifestealer (he has an excellent lifestealing (go figure) skill which gives him sustainability in the jungle), Chen (has a similar skill to Enchantress, with similar advantages), Ursa (his fury swipes skill allows him to kick out a lot of damage, and people tend to build lifestealing items on him very quickly), Axe (he has a skill that gives him a chance to do a high-damage attack every time he is attacked). A good first buy for melee junglers who are actually fighting the neutral creeps is a stout shield, and a good first item on almost any jungler (at least ones that are trying to carry) is a Hand of Midas (this item can be used every 90 seconds to turn an enemy or neutral creep into 190 gold and 4x experience for you).

In essence, the jungle can be used to attempt to get more farm for more heroes, although it does require you to be wary of people ganking in your jungle, as well as having a good offlaner who can survive 2-3 enemy heroes on their lane. Also, the jungle can be used late-game for heroes to just get a bit of farm when the lanes aren't looking safe (example; they are too pushed out and enemy heroes are alive).

#6 Posted by Fiyenyaa (62 posts) -

@jazz: Welp, I was gonna add you on steam so I could say "hey, if you want any pointers then feel free to ask" but I searched for "jazzy_p" and found some guy in America who hasn't played Dota for a year, so I dunno what's going on there.
If you want me to say "hey, if you want any pointers then feel free to ask" then you can add "Fiyenyaa" and I'll be happy to oblige.

#7 Edited by Fiyenyaa (62 posts) -
#8 Posted by Fiyenyaa (62 posts) -

Day 3 was interesting. It's funny that you think Warlock is OP because he's had a fairly major nerf relatively recently. The golems used to do damage when they were summoned as well as the stun; this meant if you got the fatal bonds on the enemy team (the skill that means if you damage one person affected by it, all the other units affected by it take a potion of that damage) then you did a massive amount of damage to them all when the golems hit. Now the damage just comes from the golems. Warlock used to be one of my favourite supports, but I've really fallen out of love with him. Maybe it's because I used to have an 80% winrate with him and I don't want to ruin it? :P

I think your conclusions from day 3 are pretty spot on. For a support, you want to be focusing on denying the friendly creeps and allow the carry on lane to kill the enemy creeps. Speed and positioning are *super* important, which is why every hero wants to get some kind of boots sooner or later.

By the way, if you like number and stats, then you should check out Dotabuff. It's really interesting (at least to someone like me) to see how you stack up compared to other people; here's my profile. I only just realised I've played like 70% of my matches on the Dire side. Weird!

Anyway, if you like direct-damage intelligence heroes, you should check out Lina. She has a decent area nuke, an area stun, a pretty good passive, and her ultimate is just "lots of damage to a single target". Once your done checking out Strength and Agility characters, maybe you'll be able to tell what you've enjoyed the most.

#9 Posted by Fiyenyaa (62 posts) -

@y2ken said:

Oh and a follow-up to @fiyenyaa - I believe the default Attack-Move key (in both games, in fact) is A (then left-click). Do that on one of your friendly dudes in Dota and you'll lose tower aggro. Dota towers are generally a lot less dangerous at early levels than their League equivalents, but you don't want them shooting you nonetheless if you can avoid it.

Ah right, from the RTS roots no doubt. I've rebound attack-move to space, because I want it to be easy to find and I use ASDZXC as my item keys.

As far as your opinions on unlocking stuff goes @jazz - I feel where you're coming from because I love progression systems and unlocking stuff - but I think in a game like Dota (and I guess League, but I've never played it so I can't say) it's nice to have nothing meaningful locked behind a paywall. Even the most casual 5v5 friendly match is competitive at heart, and not being able to use most characters from the get-go sounds kind of nuts to me.

#10 Posted by Fiyenyaa (62 posts) -

@jazz said:

Quick question. Can you download your replays or do you need a capture device/card for that sort of thing?

For dota, if you click on your picture on the main screen, go to "games played", you can click on of them and download the replay, no extra software needed.

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