Historically Final Fantasy has tended toward more active battle systems — see the ACTIVE Time Battle mechanic — and the series has changed up styles a lot so I'm not inherently opposed to 16's real-time combat. It really comes down to the actual combat depth. Look at FF15 and FF7R. Both are real-time, but while 15 is a sloppy mess 7R has a lot of fun tactical depth that makes almost every fight fun to do. FF16 seems to have some good talent working on combat system so I'm hopeful it will turn out well.
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