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Gangway

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My Star Wars Light Sabre Game Design (Game Play Design Only)

An M rated Character Action Game (think Devil May Cry 3) with one hit kills and one hit deaths.

Main Character would be a Jedi, or a Sith and in ether case would not be apposed to using blasters like Jedi traditionally are.

Game would have Jump button with remaining 3 face buttons assigned to Light sabre, blaster, and force power, starting with force push (like the different attacks of Devil May Cry 4) all of which can be upgraded. Additional Force powers will be obtainable for sure, different light sabres and blasted possible, but not necessary.

Game would have a block button and a lock on button on the L1 and R1/ bumpers. L2 and R2/ Triggers would be dodge and changing force powers

Game would feature acrobatics such as dodges and jumps, including double jumps and wall runs

Battles with light sabre wielding opponents would require heavy use of blocking and or dodging otherwise death would be certain and immediate (one hit deaths)

Fluid 60 fps frame rate and seamless usage of all three attacks would be required. Game would be heavily Combo Driven and could include a combo based scoring system (but it may not be desired if a heavier tone to what ever story is devised is used)

Finally it should be noted that like Devil May Cry 3, this game would be intended to be as difficult as possible at the beginning and would get easier as the game progressed due largely to the player becoming more use to the controls, the combat style, and the feel of the game.

These are only game play designs as I do not at this time have the slightest clue what the story of such a game would be nor do I care.

Please let me know in the comments below if this design idea is any good, or if it sounds like a steaming pile of crap.

Thanks for reading

Gangway

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Gangway

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Edited By Gangway

An M rated Character Action Game (think Devil May Cry 3) with one hit kills and one hit deaths.

Main Character would be a Jedi, or a Sith and in ether case would not be apposed to using blasters like Jedi traditionally are.

Game would have Jump button with remaining 3 face buttons assigned to Light sabre, blaster, and force power, starting with force push (like the different attacks of Devil May Cry 4) all of which can be upgraded. Additional Force powers will be obtainable for sure, different light sabres and blasted possible, but not necessary.

Game would have a block button and a lock on button on the L1 and R1/ bumpers. L2 and R2/ Triggers would be dodge and changing force powers

Game would feature acrobatics such as dodges and jumps, including double jumps and wall runs

Battles with light sabre wielding opponents would require heavy use of blocking and or dodging otherwise death would be certain and immediate (one hit deaths)

Fluid 60 fps frame rate and seamless usage of all three attacks would be required. Game would be heavily Combo Driven and could include a combo based scoring system (but it may not be desired if a heavier tone to what ever story is devised is used)

Finally it should be noted that like Devil May Cry 3, this game would be intended to be as difficult as possible at the beginning and would get easier as the game progressed due largely to the player becoming more use to the controls, the combat style, and the feel of the game.

These are only game play designs as I do not at this time have the slightest clue what the story of such a game would be nor do I care.

Please let me know in the comments below if this design idea is any good, or if it sounds like a steaming pile of crap.

Thanks for reading

Gangway

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So, a better (PS2/Xbox) Star Wars Episode III with elements of Bushido Blade?

I'd play it.

The only issue I have with it design-wise is that high damage and combo-based scoring generally don't go well together. That sounds like Dynasty Warriors, which is pretty far from Devil May Cry.