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Ghil

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Missed a spot: The Saboteur missing a sledgehammer?

I am late, as always. The saboteur, last year underdog that went to die in an already lost fight against Ubisoft's Assassin's Creed II, passed me by as it did many of us. Sales where lackluster, reviews where not that good, and Pandemic already being dismantled, the game quickly got shoved into the bin section, where it was forgotten and lost. 

A friend of mine comes by my apartment to gift me the game, saying it was in the bargain bin, and he knew I loved open world games. I pop it in that very evening, and quickly grows fond of it. It's not earth shattering by any means, but what it does, it does it well. Most of the mechanics present in the game are borrowed from other open-world games, like Assassin's creed, the Grand Theft Auto series, and a little of Red Faction Guerilla. I will write an in-dept review when I'm finished with the game, but I had to share this little detail with you all:

The only thing missing from this game to truly be greatness incarnate is the Red Faction physics engine, along with a sledgehammer, for good measure. There are so many things to destroy in this game (taking the form of freeplay targets like nazis sniper towers, ligthing and comm equipments, tanks, bridges and so on), that it seems a bit underwhelming to know that I'll have to destroy them all using two things, dynamite and rockets. if every building was collapsible, if every tower was breakable, you could do so much with Paris. You could have so much fun in The Saboteur

Alas, the game did not get the funding or the time necessary to polish the game, so it would have been a stretch to ask for a physics enabled destruction simulator in Paris. Such shame.

P.s: When you put topless girls in your game, at least try to make them move like the real thing. Ugh, those animations...

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