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Giggs

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Giggs

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My use case for mobile is only ever to download podcasts and the redesign has made most of the process a bit frustrating.

I like that there's a page on the site that's basically for the "podcast feed" through Latest, so I can have one tab that stays "open" forever and I can branch off and download podcasts from a central point from now on. This is pretty great. Thinking back I'm pretty sure there was a Latest page on the previous version of the site that I never considered using this way. Whoops.

The frustrating parts are as follows:

  • Clicking on a Bombcast in the podcast feed takes me to the video page. The first time, it took me a good 5-10 minutes to figure out that it needed to be switched to the podcast and how to switch to it. I don't believe that the podcast feed should ever default to a video page, or at least, the video version of that page. If it's configurable to change versions of the target page based on the previous page that could be a solution.
  • Until this very moment I thought the audio podcast pages autoplayed by default, but now I realize that it plays because when I attempt to tap "More Options" it acts as though I'm clicking on the play button. Clicking most anywhere acts as if I'm clicking on the play button. That's a bug, whew, I was going to get all academic about autoplay for nothing! (Android, v6)
  • If the default page is going to be the video version of the podcast then maybe there should be a download option for audio on the video page. I'm guessing the reason there are separate pages in the first place for audio and video is that the pages are somewhat generated based on CMS content or archetypal pages or whatever, but yeah, it makes it feel like the website is trying to deny me the ability to download the podcast.
  • Generally there are too many clicks to go from selecting a podcast on the feed to having the file locally. I believe there should only be two clicks, 1) To select the podcast from Latest and 2) "Smashing" download. I get the concept of hiding away buttons that are not the most common things like the RSS feed or iTunes, but I do not consider Download to be of the same ilk. To listen to a podcast has only two options, download or play-in-browser. Clicking on the RSS Feed button is something no one will likely have to do more than once so it makes sense, and iTunes is similar so it will almost never be necessary for most users, but downloading is as mentioned before the second of two options but is hidden by default.

Otherwise, I like where the redesign could take this site, especially after the nitpickier things are dealt with. The carousels remind me of the Apple TV interface for Youtube which I think is very inefficient and lacking in readability, feels extremely dated, and they're also redundant by showing the same few thumbnails multiple times in 300 pixels of vertical space. It also feels strange because Giant Bomb is not Youtube and cannot compete with Youtube, so I don't understand why emulating it is worthwhile. If all anyone wants from the site is the videos, Youtube will likely always be the easier option. This site should focus on everything else, the community, the forums, written reviews, etc. Honestly, the best suggestion I've seen in this thread for carousels is the Steam-like tabbed menu which would solve nearly all problems people seem to have with the carousel. It would eliminate redundancy by only having one selection shown at a time, it would make better use of space by having the set area defined instead of multiplied with tons of arbitrary and messily ill-defined negative spaces, and it could even provide extra information that is otherwise not shown like the date or start of the deck or whatever its called.

A hybrid version could be really good too. Having one carousel with selectable tabs on top effectively solves all the same problems.

This Day in Giant Bomb is very cool. It also makes me feel old which is less cool but unavoidable.

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Giggs

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Been using this as an excuse to refresh my basic AE abilities. A good time so far.

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@lucifer said:

Isn't that pretty much the whole point of Geralt's character though? He supposed to be cold and detached, to be neutral and professional, but he's not, he's very much a human being. I haven't read much of the books but a recurring theme is that Geralt is totally not neutral and often don't abide by his Witcher code.

@zeik said:

One of the standout lines (from the books or games, I don't remember) is him thinking that they screwed up his Witcher ceremony somewhere, because he knows he's supposed to be cold and detached like a Witcher should, but deep down he knows he's not, and it often leads him into conflicts a Witcher would normally avoid. He's not human, but he's not a normal Witcher either. That's why he's the lead character and not some other Witcher.

These are both fair points. I hadn't seen anything in this game to suggest the writers' awareness of this hypocrisy in his character so for me it felt more like a mistake than a choice in design. That's one of the problems of coming into a series late; you don't need to know everything that's happened before but some things can be important and are difficult to repeat without becoming tedious to the long-time fans.

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Giggs

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I've played 36 hours of the Witcher 3 on the second hardest difficulty. The combat is comfortable enough once you get used to it, but I also wouldn't call it enticing. It's satisfying to defeat an enemy gracefully, but the mechanics are shallow. Light and heavy attacks, a handful of powers and potions that often feel too powerful or too weak. For me the biggest draw has been the overarching story and the stories of the isolated side quests. To be more specific, I'm more interested in the world and random characters than the main characters. Right now that's enough to keep me playing. I have no previous experience with the Witcher series in any media, so I don't know exactly how the characters have been developed outside this exact experience.

The main characters are sometimes laughably uninteresting. Geralt is supposed to be an emotionless mutant warrior ostracized by society. The game says this over and over, but it's clearly not the case. He shows very strong emotions to other characters, makes puns, and is fortunately quite pretty despite the horrors of his training and life. He's a transparent vehicle for power fantasy. He's simultaneously no one and potentially anyone so the player can make him who they want to be. This is fine, but it clashes with the character from a story perspective and takes away any potentially interesting story to tell with his character. I've laughed out loud at how ridiculous some of the dialogue is written or delivered. The characters the game expects you to be invested in are, in my opinion, really boring and flat. Sometimes it's hard to tell whether or not an adult wrote Triss' lines considering how childish or out of place they are on occasion.

But then on the other hand you're telling me about how this spectre is haunting a well up the road, and also these people are missing and nobody really knows what's going on up there. What's the deal with that? That sounds like it could be cool. A giant, hind-walking cat keeps stealing wares from the market? What do cats need rings for, they don't even have fingers! Or that there's these people from another dimension/reality and they're all weird and scary and stuff? What do they think of puns? I need to know!

When the writers/designers don't have to tell you the story of these lifeless main characters they get to share some interesting ideas and design fun experiences for the player. That's why I keep playing.

Also the horses seem broken. Hold shift to keep them on the road, but then they'll scrape a tree/obstacle, get clear of it, then decide to stop the horse completely.

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You made light of what being the parent of a mentally challenged child is like, while talking about a video game you enjoy. I don't understand how you think it's acceptable to do that, or how other posters could defend it.

Making that comparison in the first place is offensive. Taking it further and making the punchline to a "joke" the idea that mentally challenged kids just walk headfirst into walls is despicable.

You can take this comment as me being easily offended, or that I don't understand what you meant, but I felt the need to say this. At least give this sort of thing more thought in the future. Please.