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Gimpy

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Gimpy

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I really hope the barely speaking Snake and the silent NCPs are just a placeholder for when the game is being polished up and VO is being recorded. Otherwise it's going to be a bit odd playing a game where nobody speaks but they have a realistic Horse-shit physics

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Gimpy

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Gimpy

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#3  Edited By Gimpy

It seems like some cruel trick that after many years of searching for and finally buying a genuine copy of Earthbound for a non-ridiculous price (Being in the UK making it that much harder), it's become easily available for all to enjoy months later, haha. This game has SO much character it's insane - it's unreal how much music is in the game and how great it all is. Or how ridiculously silly the enemy types and attacks are. Such a fun game

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Gimpy

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Oh man, I adored this game so much - shameless shitty internet boast, but I worked my way up to 20th on the worldwide leaderboards at one point and I never EVER bother with leaderboard stuff, but this game just really hooked me, I loved playing it over and over and trying out different styles. I always hoped they'd drop some DLC for it, but never thought it would actually happen. Super excited

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Gimpy

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#5  Edited By Gimpy

People who jump on every single typo in a Giantbomb article are so bizarre. You're not a fucking editor, have a word with yourselves. So awkward watching people chime in with nothing else to say as though they're some journalistic peer helping out.

Its a shame the guy had to walk away from the project, especially if the reasons were non-business related. Still, as people have pointed out, it's hard to get excited/disappointed about something we collectively have little frame of reference about overall

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Gimpy

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#6  Edited By Gimpy

So mere hours after me getting approval for my Psychology Research Project on the study into real life violence and playing violent video games, Obama goes ahead and commissions $10m to the CDC to investigate the exact same thing. Utter mug Barack, I'd have done it for 500 quid and a McRib.

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Gimpy

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#7  Edited By Gimpy

@xMP44x said:

@Humanity said:

@xMP44x: I read about it somewhere at the time and the ending leaves everything half finished. Mafia 1 had an amazing story and conclusion. I thought Mafia 2 had a horribly flawed story in that you don't make it anywhere in the mob - you're hardly anything more than a goon for hire and then you become even poorer living out the remainder of the storyline in a shitty broke down apartment. I thought the Mafia 1 storyline of a slow but steady clime to power and then seeing the people you used to admire are not as great as you thought was great - not to mention that amazing ending.

The original game was absolutely fantastic, I agree. I enjoyed the second a lot though, and didn't mind the flaw in the story. I actually didn't mind playing the lackey in the family either. The fact that you did play a lackey for the majority of the game and you never really got into much power was a nice touch though, in that I felt there was something realistic to that. Not every Mafioso would get into the family in a big way and that was a feature I felt the game managed to convey really well. It was flawed in that it didn't always make for it being all that fun, though the story managed to deliver on everything I'd have wanted. It even left me with a few questions: obviously, what about Joe, and whether Henry really was on your side or not. That would make an excellent fire for 2K to fuel if they want to continue the franchise in a meaningful way.

I actually forgot all about Mafia II when I originally posted, I was SO disappointed with the ending of this at the time, especially as Mafia was one of my favourite ever games, and is totally under-rated when people talk about well executed stories and characters in games. I haven't re-played Mafia II recently enough for the ending to be totally fresh, but I found an old post I made on another forum when I first completed it that sums up my feelings pretty well

Didn't really like how it ended so abruptly, and it didn't make much sense. Basically just made Vito out to be a total asshole. Joe had the chance to off you for personal gain, yet didn't out of the friendship they spent the entire game building up, yet seconds later he is being sent to his death and Vito doesn't even protest. Makes even less sense considering the mission before that was basically a 20 minute long suicide mission to go rescue him.

Overall I didn't think the story was as good. I think it still had brilliant voice acting and so on, but I think the pacing is a bit weird. In Mafia 1 there felt like a clear beginning, middle and end, where as here it felt like most of the game was one big middle, and then suddenly decided to end. In Mafia 1 you go from a nobody, to a wiseguy doing dirty work, to being one of the most trusted guys given all the important jobs, and its this believable transition of this rise and fall within the family. Here you sort of never really progress, even when you're a made guy you're still getting chumped by people, left and right. I feel like they wanted you to feel this same sort of dramatic fall from grace like Tommy Angelo did, but instead it doesn't make much sense why Vito and Joe are even in the positions they're in.

There were loads of twists in there that I think the story didn't really earn, or plot points they didn't really flesh out enough to give them the impact they were supposed to have. His sister just sort of comes and goes, Leo coming back is just this sudden deus ex machina moment, Henry being a rat is sort of the same. Most of all I just feel like there aren't enough principle characters to draw you in. Mafia 1 had Tommy, Sammy and Paulie as your main 3, but then even Salieri, Frank, Lucas, etc all felt like you were part of this little group, where as most of the time here, its you and Joe and occasionally a third who gives the mission context, so it makes even less sense that at the end they're like "Oh yeah, by the way you just let Joe die without a word"

I remember in Mafia 1, you really felt an allegiance to Salieri and the gang, etc where as here there is basically no loyalty to any one group, so most of the time you wonder who the fuck you're supposed to be rooting for, or what anybodies intentions really are, etc.

Most of all im a bit disappointed the story basically hurries to the same conclusion that the first did - a deal behind your bosses back that pisses off the wrong people and ends up being your demise. I mean you just go on a suicide mission to rescue Joe, basically taking on an entire Family and the Police force to get back your lifelong mate, who then dismisses the chance to rise up by betraying and killing you without a seconds thought, yet when its the other way around Vito just goes "Fair enough" , which would be fine if he was a hard nosed dick or they'd built up some sort of resentment towards Joe, but they basically smashed home the element of mates sticking together for the last 8 hours.

have an awful feeling that the ending is actually setting up some DLC, which would piss me off massively. I would hate if I went to a movie and then 5 minutes from the end they switched it off and went "yeah pay another 3 quid and you can see how it ends" Thats bullshit in a narrative driven game. Im all for extra content showing different subplots or different arcs of a story like in say Mass Effect 2, but its a dick move to do that in a game that had one completely linear story thread all the way through. The more I think about Mafia 1, the better I think the story is, not just in comparison to 2, but just when compared to other games in general. Its SO well done, might be the best videogame ending ever for me.

No idea why im analysing it so much, I guess the fact I am shows I still enjoyed the story. But yeah

I've no idea why I've written such a long post about a game I finished 2 years ago, but there it is, haha

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Gimpy

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#8  Edited By Gimpy

I'm surprised nobody said Heavy Rain. I mean it wasn't that it ruined the story or anything, and it had some cool twists and story beats, but just the whole idea that you're spending this whole game trying to solve a mystery, and then the game just turns around and is like "oh yeah, we completely lied about what happened in a certain scene you played so you had no real way to legitimately guess" It's baffling because they could have probably still done that same scene with a bit more clever thought and pulled the curtain back to show you what really happened, but just having you play through a 15 minute section, then flashback to the same section and have it play out completely differently just totally took me out of the story and reminded me I was playing a video game. It's like setting somebody a riddle and then after they spend all day guessing, giving them the answer to a totally different one.

Also, I don't particularly hate RDR's ending at all, but it did really bug me how everybody raved on about how brilliant the twist was, and nobody seemed to mention how Mafia did the exact same thing years earlier (and did it better I think personally)

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#9  Edited By Gimpy

I find the most annoying part of retro game collecting is that sellers either seem to be massively greedy and just charge silly inflated prices for games, or they are totally clueless and just think that old = rare. Both routes still end at the same destination of a majority of retro games being at least slightly over-priced, especially since in England at least, there isn't really many other options past eBay and classified forums in places like AVforums. Unless you trawl through boot fairs and stuff, but even then you have to get pretty lucky that they haven't been picked through by resellers first.

It's so annoying searching on eBay and seeing listings like "Super Mario Bros/Duck Hunt - NES - *RARE*" and have it listed at £24.99. I just have no idea whether these people are just really greedy or what, but surely nobody buys them at that price.

I was making a similar point in another topic, but one thing I have noticed, especially around the 16bit era, is that a lot of games are really expensive based completely on popularity as opposed to rarity. Games like Link to the Past, Super Metroid, even Super Mario World and Donkey Kong Country fetch disproportionately higher prices, presumably because they were actually good games since they were commercial successes and can't possibly be rare titles. It's stupid that something like Zelda: A link to the Past regularly goes for 30+ pounds on eBay, even though it sold over 4m copies worldwide. I know £30 isn't *that expensive* but it is annoying when you know it's purely because they think "oh, Zelda was good" and people will actually pay it.

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#10  Edited By Gimpy

Marvel Ultimate Alliance 2 has been expensive long before the Avengers came out, this was the exact game I came in to post when I saw the thread title. Any time I've ever seen it it's been at least 30 quid and I've had my eye out for it for ages. I assumed it must have just had a really limited run or something, but that doesn't make sense with a Marvel licensed game.

Slightly off the topic, since current gen games were specifically mentioned, but I collect retro games (as well as current gen ones) and one thing I have noticed, especially around the 16bit era, is that a lot of games are really expensive based completely on popularity as opposed to rarity. Games like Link to the Past, Super Metroid, even Super Mario World and Donkey Kong Country fetch disproportionately higher prices, presumably because they were actually good games since they were commercial successes and can't possibly be rare titles.

Anyway, in the current gen, it seems like as soon as games get old, they drop in price until they become really cheap (aside from anomalies like MUA2) but do you think in years to come when people are scouring eBay and Flea Markets for PS3 and 360 games, people are going to be forking out £35 for copies of titles like Gears of War 3 and Metal Gear Solid 4?

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