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Godak

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Godak

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#1  Edited By Godak

I did not believe the thread's title.

It appears I was wrong to be so doubtful.

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Godak

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#2  Edited By Godak

@Vashyron said:

@Godak said:

I tuned in for the last four hours. I know they were up for twenty hours, but...a certain encounter was giving them tons of trouble, and they just could not see the pattern! They have a valid excuse, I know, but...uber frustrating on this end.

Talking about the fight with the gold guys at then end?

Yup, Fatboy Slim. XD

@CenturionCajun said:

They probably would have gotten it eventually but just ran out of time. It was a combination of them being extremely tired, several new people coming in who didn't know the fight, and just running out of time. As I've said before the first twelve hours or so before I had to sleep were amazing. They plowed through about half a dozen bosses with few deaths.

I do not doubt it. It would be nice if they broke the entire run down into smaller pieces. I rather liked the majority of the people who were talking. Lame jokes were made, but that just added to the charm.

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Godak

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#3  Edited By Godak

@Vashyron said:

@Turambar said:

Thief. Master key seems useful, and I want to see what the trinket is used for.

You can have the Master Key regardless of what class you start with.

I think he wants the Pendant (the trinket) and the Master Key. If I am wrong about this, feel free to correct me.

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Godak

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#4  Edited By Godak

I think he's a man paid to do a very specific job.

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Godak

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#5  Edited By Godak

@Slaker117 said:

Matt Rorie over on Screened is a fan of Demon's Souls, I believe, and made some less than subtle hints on their latest podcast that he would be covering Dark Souls for Giant Bomb.

Really?! I look forward to this immensely. ...Man, I love Matt Rorie!

Not sexually, but, you know...sexually.

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Godak

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#6  Edited By Godak

I tuned in for the last four hours. I know they were up for twenty hours, but...a certain encounter was giving them tons of trouble, and they just could not see the pattern! They have a valid excuse, I know, but...uber frustrating on this end.

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Godak

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#7  Edited By Godak

Cleric. The miracle system seems to have gotten an overhaul for the better. It seems to be focused on support (that's how I understand the resonance system, anyway), but they have been given more offensive spells. I'll likely do a primarily faith-based build, with my soul level points going into endurance or vitality every two or three points into faith.

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Godak

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#8  Edited By Godak

Do something significant to change your RPG party dynamics for the better...right before a boss. Forget to save. Boss kills you. Reload. All of those changes must now be redone. Assure yourself that you will not lose again. Do not bother saving. Boss kills you.

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Godak

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#9  Edited By Godak
@PenguinDust said:

  However it's another sign that gamers don't really want something new.  They want what is familiar and comfortable. 

I think you forgot to point out that many people (myself included) look at SotD and see a slightly improved Resident Evil 4 with a Suda 51 paint job. If anything, it might be a bit too familiar. All they're doing is taking previously established concepts (3rd person shooter, Suda 51 potty jokes) and putting them together in a blender for, oh, five or six minutes.
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Godak

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#10  Edited By Godak

I, uh...I enjoy having fun. Where do we go from there?