"@gordoa said:Back then I would probably had given it 5 stars, but by today's standards it doesn't hold up very well. Keep in mind I have no nostalgic value attached to the game. "" @TMThomsen said:
What would you score the game then? "" @gordoa said:
" @TMThomsen said:It's obvious gameplay > level design, but in Halo's case I would actually say that the level design is hindering the gameplay experience. When I'm in doubt if I'm moving forward or backtracking, it's no good, and even though the shooting is quite satisfying in the game, everything get's repetitive at some point. Don't think I'm bashing the game; I actually enjoyed playing through it, which is some feat for a 8 year old FPS. "It's not that big of a deal for me, the levels are copy and paste but it doesn't kill the gameplay just the atmosphere. F.E.A.R. had the same issue too but the game was fun to play due to its deep combat model and sophisticated A.I. Remember children: Gameplay > level design ""I've recently played through Halo 1 for my first time, and I must say that I'm impressed with how great the controls and storytelling are handled. However, what the f is up with that level design? It's seriously some of the worst I've ever seen. It's impressive to have your levels look random-generated when they aren't. "
That means you disagree with my OP.
Log in to comment