@humanity: wow, two people realize they had a misunderstanding, both apologize, and realize they both actually agree. The unicorn of internet interactions.
from @jasonschreier who tends to be in the know about these kinds of practices:
"Look, a CDPR dev told me recently that they'd just clocked a 100-hour week. Another (former) dev just told me they saw some of their friends there and they looked "physically ill". So kindly gtfo with the "but but but I work long hours too" responses"
@conmulligan: agreed. Its somewhat positive that they even considered delaying the game again rather than crunching even harder. But in the end I can say from experience that delays to stressful projects often just feel like the light at the end of the tunnel just gets further away from you.
All the best for the people hard at work finishing the game, and I hope that they end up with something they can be proud to have their names on.
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