@zaldar: Absolutely disagree. My job when I am writing reviews is not to help turn the reader into a better consumer. It is to A) relay an experience with a piece of art and B) help the reader become a more self aware and educated player.
Reviews are not consumer reports because games are not cars or toasters or stereo systems. I'm not interested in telling you what to buy and I'm barely interested in telling you about the graphics unless they are exceptionally good or bad. What I am interested in, is sharing my experience. People can make their own judgement from there. And sometimes, ideally most times, I'm going to need to tackle the work on a political and social level just as much as I'm going to need to talk about gameplay.
EDIT: On the topic on unions, the industry unabashedly needs them in some form. I've worked in those trenches and it is lonely, grueling, and exploitative.
Thanks for all the comments, gang. This was an amazing experience and I'll be back at some point. Don't get too distracted by Quiet that you gloss over the other stuff.
Keep being great. Remember: audacity in all things!
Quiet is an object? The camera treats Quiet as an object? The camera has opinions and feelings then?
I honestly should let the comment pass but this is worth addressing, I think. The camera has the opinions and feelings of the people who positioned it. In a heavily auteur driven work, that creative decision making tends to flow from the director downwards. Games are not sterile and any work, particularly creative work, is imbued with some part of the creator. In that sense, the camera takes on and assumes, implicitly, the values of Hideo Kojima.
Mind you, I say this as someone who adores his work. The Metal Gear series is amazing and I even think that Quiet is a beautiful character in concept. It is the execution that falters, sadly.
@arbitrarywater: Sadly, language can be a bit limiting. I think guilt works as a broad indicator of the feelings we're talking about but the truth of anything is way bigger than the words we use to talk about it.
But, basically: it's okay to feel things, even bad things while playing a game.
@soundlug: I can appreciate that. Interesting to know that perspective. We all get a lot of things from games. What works for one might not help another. I hope your relative can express themself fully in the future!
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