-
@topcyclist said:And lets face it...sonic 1 vs mario 1 at the time, sonic was better looking and appealing with more varied levels and music plus graphics. So i get why people into mario at that age w...
-
You can't talk about refreshes without talking about process nodes. Ask yourself what process node you think a PS5Pro would be, what advances you think that process node would afford you, and what sor...
-
@reap3r160 said: More power to them.That's my take as well. In a world where most big games are chasing to sand down all the corners in an attempt to appeal to the broadest multiplatform audience, it'...
-
@jejuneinstitute: SPOILER
-
The bosses at times felt like they belonged to a twin-stick shooter, as I really wanted the ability to move and aim/block in independent directions. A lot of the time I was using the lock-on system j...
-
@turtlefish: "and then spent the next 8 years polishing, developing and listening to feedback."I think the problem with that is there are core architectural limitations that prevent bolting on new fea...
-
The future of Battlefield is going to depend on the quality of DICE as a studio and their Frostbite team. They lost a lot of senior engineers (including the Frostbite lead) to Embark Studios a few ye...
-
3 is longer to play through, has more total levels, and is more difficult. I think SMW was the first game I remember thinking that a franchise had been dumbed down to make it more broadly appealing. ...
-
@bigsocrates said:Yet we're still supposed to pretend that project management isn't a burning tire fire.I'd say this is a pretty reasonable assumption to make given how large and long it's been in dev...
-
I think the distinction of "released" doesn't have any meaning, at least not here. ED and SC do similar things, albeit ED costs more money because you have to buy expansions every so often. I really...
-
@sethmode said:@hughj: I guess I get what you're saying...but also it's not comparable to AAA development because AAA development isn't asking for finance from backers based on promises. If Activision...
-
It really comes down to how the backers feel. It still feels like the majority of the ire directed toward Star Citizen is coming from people that haven't given money, and if they're being completely h...
-
I'd speculate that the growing cost/time in development is the biggest factor. The more expensive something is, the less creative chances are going to be taken. Look at most network TV and big budget ...
-
Games perform poorly/inconsistently because games are developed for multi-platform now. Aside from some of the Sony 1st party titles, games are targeting a loose definition of a hardware spec, and th...
-
We're coming up on... what.. 50 years since humans have ventured beyond LEO? It's a weird thought that the most distantly remote human beings during my lifetime would not be astronauts but rather som...
-
Seeing the Virtua Fighter cabinet for the first time in late 1993 was pretty remarkable to me. Probably the single most remarkable thing I recall seeing in video game graphics. A fully posable 3D ca...
-
@ajamafalous said: Blizzard North's Diablos: 1 (and maybe what they thought of Hellfire), 2/LoD, and their version of 3 before they left and it was trashedhttps://www.gdcvault.com/play/1023469/Classic...
-
There's very few examples of decisions made in Destiny that feel coherent from year to year, whether it's having to do with game design or its business model, so at this point there's literally nothin...
-
Listening to Jeff talk about his past experiences with in-game VOIP it's a good idea not to lose sight of the impact that the game and platform have on the age and maturity of people who play it. I h...
-
@reap3r160 said:One of the common complaints I've seen that I echo is it is no longer a game that can be played by people who aren't amazing at shooters.Before you could always help the team out and n...
Log in to comment