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iamblades

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iamblades

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Kessler forgot about the unusual golden/platinum baby roshan. But they are so rare and expensive they can't be traded through the steam marketplace anyway

The only expensive item I have in Dota is the Genuine Golden Gravelmaw.

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iamblades

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Edited By iamblades
@sammo21 said:

I think its weird that Brad would have the opinion that "he should be able to play who he wants"...and if he plays moba as much as he does he should know that's not always the genre that allows for that.

Dota is the game in that genre that allows the most freedom in hero selection though, so it makes sense he would think that way. Almost every team comp is viable in certain situations. There aren't really classes where you go 'we don't have a healer, we lose'. There is also an incredibly huge amount of variability in how you build a particular hero that allows you to play most heroes in multiple roles, which further increases the hero selection freedom. This latter thing is what has made me dislike basically every other moba, granted it greatly increases the learning curve, but it results in so much more freeform gameplay. The in-game decision making for most mobas is 'make this or that number higher', while the items in Dota fundamentally change how the hero plays.

Which that may not be the case in Battleborn either, and if it is it may get balanced out over time, but I don't think it will really change my opinions on the game. I just think it looks really dull aesthetically(didn't really like the Borderlands aesthetic either, but the game mechanics were fine), and I think the idea of first person melee against giant enemies looks really clunky an unfun, though clearly this was not the best example of how this melee character was supposed to be played.

Mostly I just think games in this genre are way too complex and busy for the first person(or even really a tight third person) perspective. I get that people are trying to make it work on consoles, but the fundamental situational awareness level is completely different with the different perspective and it changes everything about the game.

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iamblades

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I absolutely loved the gamecube controller, it might be my favorite controller ever. It was maybe the most comfortable controller ever, it just fit my hands perfectly. I get the complaints about the nonstandard button layout and the mismatched sticks, but that thing was perfectly shaped, and I loved the big oversized curved triggers. I like how the XBONE controller brought that back, which is a giant improvement over the 360 controller. I kind of hate the 360 controller because the hard sharp housing around the triggers just digs into my knuckles. The PS controllers have the wrong analog stick placement.

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@ruthloose said:

@damodar said:

It's kind of weird how much of a non-event the release of this appeared to be :O

Blame Hearthstone and Heroes of the Storm for cannibalizing the Blizzard eSports scene alongside DoTA and LoL.

I don't think Heroes has cannibalized anything.

Blizzard killed the SC2 competitive scene with WCS, which kind of soured the community on it as well because it wasn't a grassroots type thing anymore and became a corporate marketing monstrosity.