

Save the file and load up TF2. If you don't notice any difference go into your options menu and under the advanced section of the keyboard customisation enable developers console. Restart Tf2 and you should have something resembling the screenshot shown below. If you don't PM me and I'll have a look at your code.plugin_load ../bin/HPB_Bot2
sv_cheats 1
cl_drawhud 0
map_background ctf_turbine
wait 1000; rcbot addbot 3 2; wait 10; rcbot addbot 3 2; wait 10; rcbot addbot 1 2; wait 10; rcbot addbot 4 2; wait 10; rcbot addbot 4 2; wait 10; rcbot addbot 6 2; wait 10; rcbot addbot 6 2; wait 10; rcbot addbot 1 2; wait 10; rcbot addbot 7 2; wait 10; rcbot addbot 3 2; wait 10; rcbot addbot 3 3; wait 10; rcbot addbot 3 3; wait 10; rcbot addbot 1 3; wait 10; rcbot addbot 4 3; wait 10; rcbot addbot 4 3; wait 10; rcbot addbot 6 3; wait 10; rcbot addbot 6 3; wait 10; rcbot addbot 1 3; wait 10; rcbot addbot 7 3; wait 10; rcbot addbot 3 3;

You can change the second half of this line to the name of any level in TF2 and at the very least the level will load fine. Unfortunately the bots aren't programmed to use every map and some maps are just too big for much to happen. For example the bots will simply stand idle in the spawn room on Payload maps and on some of the multi stage Control Point maps yo'll be observing a part of the map where there are no bots. Capture The Flag levels work best for this, ctf_turbine and ctf_well are pretty good.map_background ctf_turbine
wait 1000; rcbot addbot 3 2; wait 10; rcbot addbot 3 2; wait 10; rcbot addbot 1 2; wait 10; rcbot addbot 4 2; wait 10; rcbot addbot 4 2; wait 10; rcbot addbot 6 2; wait 10; rcbot addbot 6 2; wait 10; rcbot addbot 1 2; wait 10; rcbot addbot 7 2; wait 10; rcbot addbot 3 2; wait 10; rcbot addbot 3 3; wait 10; rcbot addbot 3 3; wait 10; rcbot addbot 1 3; wait 10; rcbot addbot 4 3; wait 10; rcbot addbot 4 3; wait 10; rcbot addbot 6 3; wait 10; rcbot addbot 6 3; wait 10; rcbot addbot 1 3; wait 10; rcbot addbot 7 3; wait 10; rcbot addbot 3 3;
So the line "rcbot addbot 3 2" adds a Soldier to Red. If you want to go really crazy you can name the bots yourself. "rcbot addbot 3 2 Marc" will add a Soldier to Red called Marc.Class numbers:
1 = scout
2 = sniper
3 = soldier
4 = demoman
5 = medic ( Bugs )
6 = hwguy
7 = pyro ( Bugs )
8 = Spy
9 = Engineer
Team Numbers:
2 = red
3 = blue

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Fixing Crysis
(PC)
After playing Crysis I can honestly say that I was disappointed. While the nanosuit and the weapons were pretty cool, the poor AI and the annoying introduction of the un-named, uninteresting and near unkillable alien species made me want to cry. Throw in some sub-par vehicle sections and the endlessly ...
Reviewed by IncredibleBulk92 on April 23, 2009
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1 out of 1 found this review helpful. |
| Date Joined: | July 21, 2008 |
| City: | Maesteg |
| Gender: | Male |
| Alignment: | Neutral |
| Points: | 9,957 Points |
| Ranked: | Ranked #124 of 59,065 |
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The Rook character - 862 points |
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New Xbox Experience concept - 675 points |
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Unclean Beast character - 654 points |
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Senda character - 617 points |
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Lord Erebus character - 576 points |
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Regulus character - 575 points |
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Oak character - 541 points |
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Queen of Thorns character - 493 points |
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dcpc10
3 days, 6 hours ago dcpc10 is temporarily back, just to join in on some MF2 hype ^_^ |
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Jeff
3 days, 14 hours ago Game of the Day: Rambo: First Blood Part II (SMS) |
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coonce
4 days, 6 hours ago coonce is successfully processed |
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Capt_Ventris
6 days, 1 hour ago Capt_Ventris has eliminated the pirate faction from his current campaign of ETW. Yo-Ho indeed. |
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snide
1 week, 3 days ago snide should finish DAO tonight. |
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Ryan
3 weeks, 3 days ago Ryan's status has changed! |
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Brad
1 month, 2 weeks ago Brad is watching the stack of games get higher. |
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pause422
1 month, 2 weeks ago pause422 is waiting for Borderlands... |
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