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Best Games of 2019

2019 was one of the best years in gaming for me, so here's a list of my favorite games, starting off with games that didn't make the list but deserves a shoutout nonetheless.

  • Bloodstained: Ritual of the Night - You like Symphony of the Night? Cause this is that, turned up to 11. It's stupid and fun.
  • Heave Ho - A game where you can fart and send someone flying across the map. I can leave it here.
  • Call of Duty: Modern Warfare - The most complete package in a Call of Duty game in a while
  • Crackdown 3 - Just a good video game ass video game. Crackdown 3 is more Crackdown 1 and 2, and not much else. While that's not a bad thing in my eyes, it brings essentially nothing new to the table except a banging soundtrack
  • Days Gone - Similar feelings as Crackdown 3. It's good, but was plagued with bugs and long load times.
  • Borderlands 3 - Same same feelings as Days Gone and Crackdown 3. I thoroughly enjoyed my time with Borderlands 3, but there are just 10 better games in 2019 to put it on the list.
  • Remnant: From the Ashes - You'll know by time you finish this list that I enjoy difficult games, and this is certainly one of them. Probably the best game in these mentions even. However, lazy boss design built strictly around adds instead of a unique mechanic and uninteresting environments puts it here.
  • Spin Rhythm XD - An early access rhythm game that gets my addictive Rock Band itch going but is barebones on content still at this time without custom support either.
  • Blair Witch - Most of my negative towards Blair Witch is regarding the ending overstaying its welcome for far too long in a game that's already short to begin with, coupled with performance issues. I still think this is worth a play though if you're a fan of the original movie, and it's on Game Pass (PC + Xbox) as of 12/19/2019
  • Observation - A sci-fi puzzle thriller with some of the best presentation and cinematography I've seen in a game of it's genre in a while. I felt that most of the objectives in the game were unnecessarily hidden however, leaving scenes lingering on for too long and causing their impact to to dwindle away while I tried to find the size 3 font interact prompt
  • Need for Speed Heat - This is the NFS Underground 3 I always wanted, but bugs and a barebones story bring the experience down a notch
  • Tom Clancy's The Division 2 - I don't really any much things to say about this game that would cause it to be not be in the top 10, but I also don't have any strong feelings to put it in there either. I thoroughly enjoyed my time with Division 2 and got to World Tier 3 after around 80 hours. This falls a bit into the same bit as Super Mario Maker 2 (as mentioned below), where Ubisoft took way too long to fix bugs, tweak the inventory (which they still haven't really fixed), and adding new content, which ending up in me essentially never touching Division 2 again once I got to a certain point.
  • The Legend of Zelda: Link's Awakening - Fuck Eagle's Tower
  • Devil May Cry 5 - I wish I enjoyed playing as Dante more

Also here's four games that I didn't get around to playing that I felt could have potentially have made this list one way or another, which are Death Stranding, Code Vein, Fire Emblem: Three Houses, and Luigi's Mansion 3.

Now finally, onto the list!

List items

  • No game has ever come as close to satisfying to beat as it was to beat Sekiro. Beating Furi on Furier was such a joyfully stressful road that ended in me jumping out of my chair (quite literally) and running around my room.

    Sekiro beats that. I felt at ease throughout all of Sekiro knowing that I didn't have to worry about stat allocation potentially putting me in a situation where I was too lopsided for one type of build. Simply because there are no builds. Outside of your tools (which mostly are just situational), the gear the game gives you in the beginning is all you get. Learn it or don't. I can't really recall a point in this game where I felt like any of my deaths were out of my control, leaving to an overall exceedingly balanced and satisyfing experience that no other game this year could touch.

  • The Matrix is the greatest movie of all time. Just need to put that out there first. While Control may not be a 2019 reimagining of The Matrix, it shares quite a bit of similarities in its world building purely through obfuscation while not treating the player like an idiot.

    When the first bit of documentation you interact with tells you that No.2 pencils are banned, your mind starts wondering all over the place. Why are pencils banned? Why are smart devices banned? Why are rubber ducks banned?! Why is basically anything that can be used for storage of information banned in a facility that's seemingly built around that exact same purpose?

    The dedication to have the player know as little as possible drove me to go against that as much as I could, completing all side quests and scrounging every nook and cranny for even the most minute collectible to read.

    Story aside, I think the combat deserves just as much praise. Control isn't the first game to introduce the "throw-shit-around" mechanic, but it's surely one of the best in my opinion. The versatility around hovering and how fluid it looks adds another layer to combat that led me getting into fights just cause I wanted to, and you know you did right when the player isn't grunting when a random encounter pops up.

  • A Capcom remake is the 3rd best game of 2019? Hell ya it is.

    Capcom's reimagining of 1998's Resident Evil 2 does so much right. The map in the menu color codes rooms that you've been in, been in and got every item, and haven't been in to always try to point you in the right direction. The sound design and soundtrack add so much to the tension without ever being stressful, specifically regarding X's distant footsteps. The feedback for shooting feels weighted in a game that originally had tank controls. Plus it looks fantastic and runs great. I only wish the paths were more varied and playing as Sherry didn't suck.

    If you've always wanted to get into horror games and felt like the barrier was too much to get over, try Resident Evil 2. You won't find a better game to ease you into the genre.

  • Fallen Order surprised the hell out of me. The story is great, the voice acting is better, and it finishes with one of the most bone chilling sequences I've seen in a video game in a while. Having played on the hardest difficulty (Jedi Grandmaster) is one of the biggest reasons though why I think Fallen Order is so high on this list. The combat doesn't work for me if it's not as challenging as it is, and I don't believe you lose any of the power fantasy by slowing down the combat due to having to back away more often than you would normally.

    For a game that has as many problems as Fallen Order does in regards to animation quality or balance, Respawn has built a fantastic foundation for this IP which they can only build upon from here.

    Also, BD-1 for best character.

  • As someone who has been playing the Yakuza series since the original PS2 release with its D-tier English dub, it's not a surprise that Ryu Ga Gotoku Studio's newest game is on this list.

    I believe this is their most put together and stable story throughout all of their games. When you have a story built around betrayal like most Yakuza games are, you start wanting to do too much, leaving some holes throughout. Though I don't think this is the case for Judgment.

    Take that story, put it with high profile acting and a powerful soundtrack, and you've got number 5 on this list. I wish it was higher, but all the tailing missions and detective mini games were too frequent and by far the weakest parts of this game in an otherwise game of the year contender.

  • #MarioMakerHype (shoutout to UGBD) introduced me to some pretty cool duders and single handily puts it on the best games of 2019. Whether it was creating totally fair and enjoyable levels that everyone could play, or playing the creations of others, Super Mario Maker 2 is a fantastic example of a community building around a game to create experiences like none other.

    However a lack of content updates and bug fixes from Nintendo let the well run dry for this game much quicker than I wanted. I didn't play Super Mario Maker 2 as much as I wanted to, leaving it a bit lower on this list than I initially expected.

  • I didnt wanna do anything except play more Outer Worlds once I picked it up simply due to its writing, which I found probably more funny that most would. No dialogue option was left unturned cause I had to get more.

    But for how well written The Outer Worlds is, it runs into a big problem with front loading it. Monarch is fair late into the game, but that's when you start seeing it fall apart in regards to the story being too convenient and the writing losing some of its charm. Every world before then felt like the right length, even with doing all side quests. It's a perfect example of a game that is *almost* there.

  • I don't think this game is going to change CRPG's as much as people say it will, but it's still doing so much that no other game is doing. Disco Elysium can expand upon it's dialogue choices and paths as much as it can simply due to it's small scale, which does wonders for it.

    You've got over 20 voices in your head constantly talking to you, and they aren't afraid to remind you how much of a garbage human being you've been based off the choices you make. It's a constant reminder to reflect back on the choices you make, and is able to continue that pace all throughout.

    It also has one of the most upfront mechanics I've seen in an RPG of this style. Each skill check quite literally tells you how you rolled for it, instead of doing it in the systems in the background. Certainly an interesting approach, but I ran into more frustration here out of a lot of bad luck that led me to save scumming quite a few times. I had four times while playing that I missed a 97% check that I absolutely had no reason to fail, not including some other 92% checks too. I also ended up putting a lot of points into Encyclopedia, which wasn't the right decision for me personally, as it led to way too much lore exploration that broke up the pace too often.

    These's downsides are mainly just how my playthrough started and finished and shouldn't reflect others, but it did impact mine quite a bit.

  • Hugo is so adorable! I just want to run with him holding my hand forever.

    The puzzles and stealth mechanics leave a lot to be desired, but I didn't run into a scenario where I felt like they were slowing the pace down. The final boss left a sour taste in my mouth (mostly because what I needed to do wasn't explained well enough I thought), but I felt the story overall was engaging and charming enough to keep me coming back.

  • A golf game built around doing as much as possible besides playing actual golf. You're driving cars into holes and collecting cats along the way. It's dumb.

    And great. Imagine if you took the big ass words that pop up in Control when you get into a new area were instead just random nouns/adjectives instead. Wouldn't that be funny? Cause it sure as hell was for me.