Everybody loves lists.I'm a sucker for good narrative (especially as of the last few years where dark souls, 999/VLR, TWD have really redefined how I look at a game's story) so that may colour my own thoughts.Nonetheless I do understand the importance of compelling gameplay, my most played game on steam with 2200 hours is Dota 2, not because it has super interesting lore, but because the gameplay is just that good. I've a feeling I'm going to be repeating my own favourite multiple times...
I'll list the winners according to GDC first.
Innovation Award:
Journey (Thatgamecompany/Sony Computer Entertainment)
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
FTL: Faster Than Light (Subset Games)
The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment)
ZombiU (Ubisoft Montpellier/Ubisoft)
Innovation: Having only played FTL from this list I'm not in a great position. The stuff Valves doing in Dota 2 like the workshop, the market, polycount contest, pennants, league tickets and especially the in built spectator mode (being able to follow your favourite players mouse movements is one of the most interesting things I've seen) are fantastic and really interesting but from this list Journey was always going to top it, with FTL just barely losing out and an honourable mention to ZombiU
Best Audio:
Journey (Thatgamecompany/Sony Computer Entertainment)
Hotline Miami (Dennaton Games/Devolver Digital)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
Assassin’s Creed III (Ubisoft Montreal/Ubisoft)
Halo 4 (343 Industries/Microsoft Studios)
Audio: Would it be cheating to give this to Final Fantasy Theatrhythm ? Maybe is just the nostalgia talking but such a good collection of FF songs really shines over anything else here. Again haven't played Journey so from these hotline would win.
Best Downloadable Game:
Journey (Thatgamecompany/Sony Computer Entertainment)
The Walking Dead (Telltale Games)
Spelunky (Derek Yu/Andy Hull)
Trials: Evolution (RedLynx/Microsoft Studios)
Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
Downloadable: What a stupid name for an award, you could throw almost any game into the running here. I'll restrict myself to the ones listed otherwise you could get stuck arguing semantics (And VLR would win). Pretty close, this probably comes down to preference I'd give it to TWD probably.
Best Game Design:
Journey (Thatgamecompany/Sony Computer Entertainment)
Dishonored (Arkane Studios/Bethesda Softworks)
Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
Spelunky (Derek Yu/Andy Hull)
XCOM: Enemy Unknown (Firaxis Games/2K Games)
Game Design: ehhh...Dota 2? I'd also put VLR ahead of most of these on the list. Mark of the ninja probably tops this list for me.
Best Debut:
Subset Games (FTL: Faster Than Light)
Humble Hearts (Dust: An Elysian Tail)
Polytron Corporation (Fez)
Giant Sparrow (The Unfinished Swan)
Fireproof Games (The Room )
Best Debut: I haven't beat Fez yet so I'm still undecided but the bugs and the framerate issues are really turning me off. I enjoyed FTL yet Dust wins this outright for me. Such a charming game, describing it as metroidvania is almost insulting as people (myself at least) tend to forget how good these games can be when done well.
Best Handheld/Mobile Game:
The Room (Fireproof Games)
Gravity Rush (SCE Japan Studio/Sony Computer Entertainment)
Hero Academy (Robot Entertainment)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
Kid Icarus: Uprising (Sora/Nintendo)
Best Handheld/Mobile Game:
Another poorly conceived category imo. Couldnt OoT 3D win this? Or even Persona 4 Golden?
Having recently picked up a 3ds xl (first nintendo handheld since gba sp) I've been playing a ton of 3DS games recently. VLR again wins here, while I'm enjoying KI:U and its difficulty and writing especially the one game I keep coming back to is FF: Theatrhythm, while I've never been an expert at rhythm games I really enjoy this and the various difficulties give it a great replay value. However its incredibly frustrating as you can see while playing it how much better it can be, how a few months of refinement could have made it fantastic. Also god damn nostalgia rush.
Best Narrative:
The Walking Dead (Telltale Games)
Spec Ops: The Line (Yager Entertainment/2K Games)
Mass Effect 3 (BioWare/Electronic Arts)
Dishonored (Arkane Studios/Bethesda Softworks)
Virtue’s Last Reward (Chunsoft/Aksys Games)
Best Narrative:
Such a close one for me. Dark Souls PtD came out last year, wouldnt that run away with it? The new scene at the start of Sifs fight almost matched the emotions I felt at the end TWD. VLR has a really strong narrative but maybe not as good as its prequel because it ends in such a specific way as opposed to 999's really strong ending. Spec Ops and ME3 shouldnt be anywhere near this list, so TWD probably jointly tops with VLR. VLR's "game" parts are actually stronger though so its a toss up.
Best Technology:
Far Cry 3 (Ubisoft Montreal/Ubisoft)
PlanetSide 2 (Sony Online Entertainment)
Halo 4 (343 Industries/Microsoft Studios)
Call of Duty: Black Ops II (Treyarch/Activision)
Assassin’s Creed III (Ubisoft Montreal/Ubisoft)
Best Technology: uh... Crysis a game from 07 does almost everything FC3 does but better, Halo 4 seems like its the only thing on the list that should be, but The Witcher 2 came out on 360 last year so that probably should sweep this. (dota 2's client features are really impressive)
Best Visual Arts
Journey (Thatgamecompany/Sony Computer Entertainment)
Borderlands 2 (Gearbox Software/2K Games)
Far Cry 3 (Ubisoft Montreal/Ubisoft)
Dishonored (Arkane Studios/Bethesda Softworks)
Halo 4 (343 Industries/Microsoft Studios)
Best Visual Arts: Havent played the 360 version of the Witcher 2 but have heard good things about it, can't really take issue with Journey winning though.
Game of the Year
Journey (Thatgamecompany/Sony Computer Entertainment)
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Mass Effect 3 (BioWare/Electronic Arts)
XCOM: Enemy Unknown (Firaxis Games/2K Games)
Game of the Year: Oh boy, from this list I'd give it to TWD (DaS:PtD winning otherwise, VLR drawing with TWD if DaS isnt allowed), ME3 had obvious problems, Dishonoured was a really solid game, no comment on Journey aside from what I've seen wouldnt seal it for me, and now to attack your choice and call your opinion shit in a confrontational manner (if you're an x-com GOTY picker)
X-COM was a bug ridden piece of shit (if I have to go into a game and delete a .mov I think it was, just to make the mission playable you've fucked up, also good luck following whats going when fighting flying enemies as the game cant seem to handled them most of the time), with terrible balance (admittedly theres mods to address this on pc) and game design decision that were baffling (aliens move when they see you sure is a fun mechanic to have to plan around) and while I'm not trying to sound like a TBS elitist (I'm not even all that good at them, I jsut downloaded Fire Emblem: awakenings EU demo and got trashed when I tried lunatic mode on the first mission), having the ability to quicksave on every turn really eliminates any element of strategy and turns it into trial and error: the game.
It tries to do their own take on the classic TBS's permadeath feature but miss out on the fact that in games like Fire Emblem it was not just losing your favourite mage/knight etc that was the issue, but you also lost access to certain story elements and you had to weigh that up against all the progress you've made in the current misson. If a guy died in X-COm I just reloaded a save from a turn or two back. Also it's story and writing is shit, which does take away from the gameplay when you look at how things like supporting can work in FE.
/extremelytangentialrant
To sum up: Play VLR...but emulate 999 first (when you are going through the different routes you want to go through some sections faster than an actual DS will let you) try not to get put off by its anime artstyle, its good to step outside a comfort zone now and again. It does some really interesting things in telling its story even if its heavy handed in spots and the puzzles aren't all that great (in 999, the gameplay itself i.e. puzzles, in the sequel is much improved). When I look back over the last few years 999/VLR is up there with Dark Souls and The Walking Dead in redefining my appreciation of good storytelling in games ( and through games, incorporating the story in the game itself, I mightn't be articulating this well, but think of Dark Souls story-telling through obtaining items and things like Ciaran's body on Artorias grave and the missing statue in Ornstein and Smoughs room, 999/VLR also has mechanics that are incorporated and explored as a major part of the story).
I've written so much, damn, I only meant this as a reply to an article, guess there was a lot of down time in The Defense grand final
Log in to comment