Kenshen's comments

Edited by Kenshen

@crusader8463: THis isn`t a shooter game, it`s something special.

Edited by Kenshen

@zeik said:

@kenshen said:

I mean solely the combat and damage system in Souls games. Basically the fact that it's dependent on your skill more than your level. You can grind but ultimately, if you are good enough, you can beat the game at level 1. Games like Skyrim would benefit a lot from a combat system like Souls. Souls combat is basically hard but fair.

Monster Hunter plays a lot like Souls but it's not fair, it's pretty cheap. There's no reason why a monster should be able to absorb 50 million hits and still be able to limp away. There shouldn't be time limits. Why can you only harvest thrice from a monster? Some hitboxes for monsters are way bigger than what you actually see. Monster Hunter is a complete mess, unpolished pile of crap of a game. That said, it still has that X factor that makes them extremely fun to play especially with 3 others.

That's also why I completely disagree with jeff when he writes off Dark Souls just because it "plays like Monster Hunter and I don't like Monster Hunter". in Souls, if you die, it's because you, the player, sucks. In Monster Hunter when you die, it's mainly because the game is bad. Sigh

I simply cannot comprehend how you can enjoy Dark Souls and believe anything you just said. Why do monsters take so many hits? Because they're bosses, much like the bosses in Dark Souls. And much like the bosses in Dark Souls they become easier to kill depending how well you play and the strength of your weapons. They don't take 50 million hits if your weapons aren't crap and you don't play like crap. The main difference with Dark Souls is that its more RPG, meaning there are fewer limits on your ability to grind your way to victory, so a hard boss can become a joke if you over prepare. In Monster Hunter there's basically a cap on how far you can progress with a character until you defeat the next major monster or go to the next area, so your skill is actually much more relevant to your success.

Also its kind of hilarious that you're complaining about only being able to carve 3 times (minimum) as opposed to Demon's/Dark Souls random drops. I take it you never tried to farm Pure Bladestones in Demon's Souls.

I will sort of agree on the time limit thing though, if only because it's almost never a factor so why does it even exist? At least offline they could probably ditch it and it wouldn't matter.

But yeah, if you die in Monster Hunter it's absolutely 100% unequivocally your own fault. In fact I would say that's a bigger truth than even in Demon's/Dark Souls, as I've experienced far more cheap stupid deaths in those games than I ever did in Monster Hunter. (For example, getting stuck on the scenery and then falling to my death trying to escape never happened in Monster Hunter.)

Pure bladestone is one instances in Demon's Souls, carving 3 times from a monster is the whole game, that's not even a comparison.

In Dark Souls, you can go through the game at level 1, in monster hunter, good luck killing a 2 star boss in under 50 minutes with your starting weapon and gear.

Most importantly, if you play well, Dark Souls has no grinding, it doesn't have artificial difficulty, MH is all about artificial difficulty. Grinding is a necessity. Dark Souls is an easy game for players who know what they are doing, because you get better at the game, not in being able to absorb more hits, but instead reacting more quickly to different situations. MH never gets easy because you can't ever outpace a boss where the developer held down the 9 key for a few minutes when entering its health value.

If From Software made Monster Hunter, they'd make a superior monster hunter. Hell, even Dragon's Dogma has less ancient and arbitrary game design than Monster Hunter, and Capcom made it.

Posted by Kenshen

@minipato said:

@kenshen said:

@professoress:

@professoress said:

@kenshen said:

Dark/Demons Souls gameplay system is the best action system in gaming right now. They need to apply that to every single action game in my opinion.

I agree but I wouldn't say every action game (I wouldn't even say the majority) should implement it. But I would like to see more.

As much as I've enjoyed the obtuseness of the Souls game I'm not always in the mood for a game the requires deciphering. I would be really interested in seeing a game that combined the combat and risk/reward of a Souls game with a more transparent levelling/item system.

I'm pretty ignorant on Monster Hunter. I seems like the type of game I should LOVE (I love grinding, watching numbers increase, collection and exploration) but the only versions I've had an opportunity to try were on the Wii and the PSP, or as I refer to them "the worst controlling systems I've ever touched". So by no fault of it's own Monster Hunter is batting 0 for 2.

I mean solely the combat and damage system in Souls games. Basically the fact that it's dependent on your skill more than your level. You can grind but ultimately, if you are good enough, you can beat the game at level 1. Games like Skyrim would benefit a lot from a combat system like Souls. Souls combat is basically hard but fair.

Monster Hunter plays a lot like Souls but it's not fair, it's pretty cheap. There's no reason why a monster should be able to absorb 50 million hits and still be able to limp away. There shouldn't be time limits. Why can you only harvest thrice from a monster? Some hitboxes for monsters are way bigger than what you actually see. Monster Hunter is a complete mess, unpolished pile of crap of a game. That said, it still has that X factor that makes them extremely fun to play especially with 3 others.

That's also why I completely disagree with jeff when he writes off Dark Souls just because it "plays like Monster Hunter and I don't like Monster Hunter". in Souls, if you die, it's because you, the player, sucks. In Monster Hunter when you die, it's mainly because the game is bad. Sigh

Well I completely disagree with you.. I've put countless hours into MH:FU on the PSP. That's soloing quests, not playing online. And I'm sure many others have too. Hell, I just started a new character in that game cause the quick look reminded me how awesome Monster Hunter is. If you die in Monster Hunter it is your fault. Much like the Souls games, you have to come to it, not the other way around. You have to learn the weapons and learn the monster tells to know what attack it is about to do. A greatsword doesn't swing like crap, it swings like a big ass piece of iron and bone that is the size of your body would swing, really fucking slow. All the weapons have a deliberate motion, not cause it's a result of lazy or careless game design. Much like in Souls games, when you die, you have to learn from your deaths.

As for your other complaints, you're just asking why it's a videogame. A monster has to be tough otherwise there would be no satisfaction in killing one and it'd be killed to easily with 4 people. You get 3 carves from some monsters and sometimes 4-5 for larger ones. Breaking a monster's fangs or cutting off its tail yields more rewards It's all part of the loot grind and makes sense to prolong the multiplayer and single player experience. Sure the motivation might be shallow, but the combat is deep enough that the satisfaction of slaying a monster is a reward in itself and keeps people coming back, much like the satisfaction in overcoming a difficult boss or area in Dark Souls. Speaking of combat, even Dark Souls has dodgy hitboxes. You can nail a backstab by hitting an enemy from the side. The Kite Dragon's tail has a larger hitbox than it's tail model does. Do you complain about it being innaccurate? No, you store that information in your databank in your head and remember to hit that enemy from the side if you want a backstab. Same in monster hunter, if a monster has a larger hitbox than it looks like, then use that information to your advantage. If you're looking for realism in videogames, then you're in the wrong hobby.

The weapon play in monster hunter is great. The game design itself is worthless since it basically IGNORES all headway made in videogames since it came out in what, 2005? Like, Monster Hunter is still basically the exact same game that came out on the PS2. Some monsters have stupid hitboxes, I'm looking at you, plesioth's tail swing. I see the tail swinging 3 meters overheat, I'm also seeing my character being hit by an invisible force and taking damage. Also, Tigrex's claws' hitbox is just that, a box. you can't do dark souls dodges against it because you see a hand, but what actually hits you is much bigger than the claw, and it's invisible. The numbered area design is also crap. That's not design, that's just lazy game design, borne from the fact that capcom is content releasing the same game over and over again, making minimal improvements to each to entice the same players who have grown almost fanatical in how easily they can justify the game's obvious flaws.

I don't by the "it's a videogame" defense at all in your second paragraph, that's like saying "this game has obvious issues that the dev is too lazy to fix because it's a GAME" No, Dark Souls gives you much more sense of accomplishment when you play it, that doesn't come from bosses with unrealistically large amounts of health, but rather, but making bosses that utilize your skills. MH tries the same thing, it just takes the health gauge and dials it all the way up to 11 to artificially prolong the game. Then comes the loot grind. It's a game designed to artificially make you grind. In other words, it's designed to waste time. Instead of using the time effectively to acquire meaningful items and loot, you are forced by design to do the same quest over and over and over again, but hey, it's a VIDEOGAME, that's the way it's SUPPOSED TO BE right? No.

MH is a game with great core gameplay, situated in the most messy pile of garbage game design I've ever seen. Dark Souls is basically the natural evolution of that core game design, put into a game where the developers actually make an effort.

Edited by Kenshen

@professoress:

@professoress said:

@kenshen said:

Dark/Demons Souls gameplay system is the best action system in gaming right now. They need to apply that to every single action game in my opinion.

I agree but I wouldn't say every action game (I wouldn't even say the majority) should implement it. But I would like to see more.

As much as I've enjoyed the obtuseness of the Souls game I'm not always in the mood for a game the requires deciphering. I would be really interested in seeing a game that combined the combat and risk/reward of a Souls game with a more transparent levelling/item system.

I'm pretty ignorant on Monster Hunter. I seems like the type of game I should LOVE (I love grinding, watching numbers increase, collection and exploration) but the only versions I've had an opportunity to try were on the Wii and the PSP, or as I refer to them "the worst controlling systems I've ever touched". So by no fault of it's own Monster Hunter is batting 0 for 2.

I mean solely the combat and damage system in Souls games. Basically the fact that it's dependent on your skill more than your level. You can grind but ultimately, if you are good enough, you can beat the game at level 1. Games like Skyrim would benefit a lot from a combat system like Souls. Souls combat is basically hard but fair.

Monster Hunter plays a lot like Souls but it's not fair, it's pretty cheap. There's no reason why a monster should be able to absorb 50 million hits and still be able to limp away. There shouldn't be time limits. Why can you only harvest thrice from a monster? Some hitboxes for monsters are way bigger than what you actually see. Monster Hunter is a complete mess, unpolished pile of crap of a game. That said, it still has that X factor that makes them extremely fun to play especially with 3 others.

That's also why I completely disagree with jeff when he writes off Dark Souls just because it "plays like Monster Hunter and I don't like Monster Hunter". in Souls, if you die, it's because you, the player, sucks. In Monster Hunter when you die, it's mainly because the game is bad. Sigh

Edited by Kenshen

The combat in MH and Demon/Dark Souls are very similar. It's deliberate, and punishing if you don't pay attention.

The main diff between the two games, Jeff, is that in the Souls games, as long as you can hurt something, you can kill it very easily if you know what you're doing. People run through the games on level 1 in the souls games with their starting weapons all the time. There is NO GRINDING, and certainly grinding won't help you if you play by going up to something and mashing square until it dies. As you play that game, it's you the player that is getting stronger, not your character in the game. Ultimately it's fair.

Monster Hunter is ALL about grinding, the Monsters have retarded amounts of health, the game is a test of patience more than anything. it bloats itself with tedium and relies solely on the multiplayer and combat to keep people playing them.

Jeff, you really can't just dismiss these games after only playing an hour or two of them.

Dark/Demons Souls gameplay system is the best action system in gaming right now. They need to apply that to every single action game in my opinion.

Posted by Kenshen

The problem with MH games is that the monsters take too many hits to die, there is a time limit, and the loot/crafting system is basically designed for extreme grinding.

The gameplay is fun, too bad about the rest of the game. Dragon's Dogma with more variety of large monsters would be way better than Monster Hunter.

Posted by Kenshen

I wish you guys would stop talking during the cut scenes it doesn't add anything to it but I wanna hear what's happening.