2 episodes in and I think GrubbSnax has a lot of potential but I think Grubb needs to work on the pacing of the show or they should add a second host to create more of a natural conversational tempo. Grubb is talking so fast that he's getting out of breath in between sentences and answers. That's a bit too stressful for my liking. I'm spending more time focusing on his delivery than the points he's making.
I guess I'm just getting old but Grubb is talking too damn fast "shakes fist".
Typically, specifically in films, recipies for bombs and drugs, etc. in media. are deliberately obfuscated or ingredients are left out, because the creators don't want to be giving people information that might be involved in a crime or personal harm. Breaking Bad is an example of this, where the actual step by step process of making Meth is deliberately missing information.
It's much more likely that Ubisoft just made some substitutions in the description, than that they didn't do their background research of the cocain industry. Hence why they specifically highlight that lime is a fruit and not a chemical compound. They know, that you know, that lime fruit is not the basis of coca refinement.
It's been 10 days or so since I watched this the first time and I am still astounded by how much I love Brads interpretation of Modern Love. It's so fucking good. It sounds nothing like Bowies version, but somehow it has a ton of emotion.
Also, not having heard Man in the Box before, I think Vinny would have been the better singer for Alice in Chains. He sounds like a drunk pissed off Eddie Veder.
I appreciate Giant Bomb playing through all the old games I've always wanted to experience but have no patience for, like Castlevania, Mega Man and Contra.
I think these games are cool to watch but I just don't understand Gerstmann's affection for old games. My patience runs out in about 5 minutes.
What the hell is up with Ryckert just straight up spoiling the first 2-3 hours of this game within the first 2 minutes?
I started playing this last night and he just spoiled half a dozen things that hasn't happened yet. I get that there are limits to what you can hide in the middle of Quick Look of a linear game, but come on.
@dts: I can't recall many of them right now. The one I do remember though is where he says something like "Keep it in the back of your head", which is a Danish-English translation of "Hold det i baghovedet", which would be more eloquently phrased in English as "Keep it in mind".
Basically he meant, save that for now and remember it later.
KKJS's comments