Hmmm...
Suicrat said:
And to the dude with the long post, obviously Metroid Prime 1 didn't do enough to encourage the player to do any experimenting because YOU CAN KILL THE CHOZO GHOSTS WITH SUPER MISSILES.And there was nothing at all bad about Metroid Prime 2, except the way new areas were opened after boss fights, they need to find a more organic way of having boss fights open up new areas of the game."I was aware that you could kill the chozo ghosts with missile-based badness, but I found the general rule was they still took too much time to kill. They were an utter pain before you got the X-ray visor.
I was using that as an example. Another example would include some of the later pirates in Echoes.
My issue isn't the power of the enemies, but the games lack of letting you bypass them. In the 2Dimensional Metroids, you could always run from an enemy. Not so much in the later stages of the 3D games.
GnaTSoL said:
"If the next Metroid does turn out to be an FPS once again, I hope they revamp the shooting mechanics. When shooting your energy attacks in prime, it never really felt impactful. It felt like some really weak weapon. I say revamp that by changing the look of the energy shots to something more powerful looking and adding more controller feedback (rumble).Something I would really like to see is a redesign to Samus's Power Suit. Not a total redesign, like keep the color and basic structure but add more detail to the suit. Though, I think the arm-cannon totally needs to be redesigned. Given that Samus's right arm is on-screen so much, a new arm-cannon design would be nicely refreshing.Both just small nit-picks I guess."
The shooting mechanics is another issue of the 3D games. They removed the stackable beams, and therefore the massive power boost you got, from the game and replaced it with the 4 way selector. When Corruption turned out, they removed the selector, but still neutered the power of the weapon. In endgame 2D, you were a battle tank, you so much glanced at an enemy and they were a charred husk. It, again, made backtracking easier.
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