A Little Bit Of: Stealth Bastard Deluxe

From the shadows.

Oh game, how you love to kill my clones and then mock me for my lack of ability. That's actually one of the best parts of the game, just the pointed remarks just nudging you along. And there are plenty of ways that you can die, mostly lasers from various things, robots, floaty eyes. But not to worry there are also fast moving blocks to turn you into paste and sharp blades to make tasty gibs out of your body. This is in service of trying to get through each test chamber and while stealth is in the name it's really more of a puzzle game and the stealth elements are there for the purposes of those puzzles and forcing you to find solutions.

I've only gotten completely stuck once, and there is a handy skip level button if you get really stuck but there's a limit of 3 skips which I'm guessing you get back as you complete levels. Each chapter has been adding new mechanics, so it's been steadily adding different challenges. I'm guessing that it'll mix in each of the different things in more as I get further, it's started to do so but only a little bit.

In any case I've really enjoyed playing it, I don't think that it quite makes my cut for a best of indie video I'm working on but there have been some great indie games this year and trying to get it down to my top 5. So yeah that's going to be fun to make but real hard to choose between some fantastic games.

1 Comments
1 Comments
Posted by lim_ak

From the shadows.

Oh game, how you love to kill my clones and then mock me for my lack of ability. That's actually one of the best parts of the game, just the pointed remarks just nudging you along. And there are plenty of ways that you can die, mostly lasers from various things, robots, floaty eyes. But not to worry there are also fast moving blocks to turn you into paste and sharp blades to make tasty gibs out of your body. This is in service of trying to get through each test chamber and while stealth is in the name it's really more of a puzzle game and the stealth elements are there for the purposes of those puzzles and forcing you to find solutions.

I've only gotten completely stuck once, and there is a handy skip level button if you get really stuck but there's a limit of 3 skips which I'm guessing you get back as you complete levels. Each chapter has been adding new mechanics, so it's been steadily adding different challenges. I'm guessing that it'll mix in each of the different things in more as I get further, it's started to do so but only a little bit.

In any case I've really enjoyed playing it, I don't think that it quite makes my cut for a best of indie video I'm working on but there have been some great indie games this year and trying to get it down to my top 5. So yeah that's going to be fun to make but real hard to choose between some fantastic games.