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mafuchi

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I'm working on a program to generate GiantBomb Reviews based on genre and score.  It's still in alpha stage, but here's a sample of what it outputs: a 4 star action game called Space Balls 2.


so his reasons for the unmitigated bloodshed are a little more personal this time around, but the overall structure of travis touchdown's mission remains the same, pushing his way through deliberately chunky and garish environments filled with cannon fodder before facing off with the next ranked assassin in an over-the-top boss battle.
yup, Space Balls 2's health item is a lollipop.
 it's a short, standalone storyline set in a unique location not featured in the full game.
 like the company's last game,  indigo prophecy , Space Balls 2 lets you carry out the ordinary actions of ordinary people caught up in an extraordinarily sordid, life-or-death sequence of events that's set in a soaked, dreary urban landscape.
it can be a little buggy with the artificial intelligence, physics, and collision-detection systems, but to its credit, Space Balls 2 is liberal enough with checkpoints during missions that you rarely feel like a victim.
while you can explain a lot of things about Space Balls 2 by listing off other games that are directly referenced during the adventure, the game doesn't feel like some simple clone.
these games aren't so much good as they are accurate , right down to the crushed and muddled digital voice samples.
but it's not that they're bad; it's simply a consequence of different parts being used together inappropriately.
sadly, a good deal of the goodwill that Space Balls 2 rightfully deserves is undercut by persistent frame-rate issues, long load times, weird draw-distance issues, and a general instability that caused the game to lock up a good half-dozen times on me.
the first question that occurred to me early on in Space Balls 2 was, why am i doing this stuff?

All the data for this project was culled from the GiantBomb reviews.
   
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Giantbomb by the word numbers

Ever wonder what makes a great game? Fear not, for science has the answers. I did a Linguistical analysis of all the written reviews (361 and counting) on Giantbomb using python and looked at the top usage of: unigram (one word segments) nouns, adjectives and adverbs, simple bigrams (two word segments) and simple trigrams (three word segments). Below are some of the highlights from my work, everything on this list has appeared at least 5 times in reviews. I split the scores up into three groups: bad (one/two stars), OK (three stars), and good (four/five stars). I presented this at PAX to the Giantbomb crew and thought others might wanna see my results too.

*This is a work in process, I'm hoping to get more sweet nuggets of knowledge as time goes on.*

Brad

  • Good: “production value”
  • OK: “the fist game”
  • Bad: “Basic”

Jeff

  • Good: “technically efficient”, “jet pack” and“rocket launcher”
  • Bad: “it's hard”

Ryan

  • Good: “20 hours” and “experience”
  • OK: “the first few”

Vinny

  • Good: “fire” ('cause fire is bad ass)

Dave

  • Good: “PC” (sadly “Russian” was nowhere to be seen)

Alex

  • Good: “variety” and “various”
  • OK: “over and over”

Everyone:

  • Good: “grappling hook”, “new” and “good” 
  • Bad: “hard”, “boss fight”
  • Everyone used the adjective 'different' often, no matter what the score was, “frame rate” is also used for any score, but less often.

This does not imply that any game with grappling hooks will get five stars, just that some good games have grappling hooks in them and most importantly all these words are out of context. Though I think it's safe to say Jeff likes rocket launchers.

This is for fun and shouldn't be viewed as proof of anything, least of all my ability to program.

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