In this supposed new era of "Weird" Giantbomb, they could make a FM series work. I'm not sure how it would work, but I maintain that there exists a format where it's possible.
I think the game is more approachable than many people think it is. The only real barrier to a potential fan (someone who isn't totally ignorant of soccer, and isn't completely repulsed by Grand Strategy games, which is what FM is) is that the worst and most boring part of the game, pre-season, is what you have to start with. You can do the start unemployed, or fast-forward to season start options, but they introduce their own problems.
Crusader Kings 3 had an enormous amount of crossover success. Anybody that "gets" CK and understands that you are playing as a character, not as a country/army/realm, can potentially get Football Manager.
As much as I think taking the Berlin Interpretation seriously is ridiculous, I'd never realised how effective that first statement that, "...The canon for Roguelikes is ADOM, Angband, Crawl, Nethack, and Rogue..." is as a reading comprehension exercise, until Vinny read it out loud.
5 easily available games (ironically Rogue would have been the hardest to find at the time,) all of them free, all ASCII, all turn-based, all matching the proposed definition nearly exactly.
Yet rather than spend 5 minutes playing each of these well-regarded games, some would rather construct long complaints wondering why their favourite run-based platformer, (from 10 years after the event,) was excluded. And attempt to infer a meaning of Roguelike they like via textual criticism of post-Spelunky games as if pre-spelunky roguelikes were lost books of the bible or something.
I believe from the comment at the end that Vinny is reading from this Roguebasin article on the Berlin Interpretation. It's important to note that this is a pre-Spelunky document, so basically fails to consider the entire modern debate over the definition of "roguelike". It's also heavily skewed to the games that were big in 2008.
More interesting are the following articles:
On the Historical Origin of the “Roguelike” Term - by Santiago Zapata (creator of many games, roguelike or otherwise.) A 2017 article which is about the actual origin of the term "Roguelike," (a way to group certain games together in usenet,) and the debates around it.
What "Roguelike" Meant - by Zeno Rogue (creator of Hyper rogue.) A brief history of the genre after the coining of the term. And a critique of several popular "definitions" as well as the idea that idea that the "Roguelike" just means something different now.
He advocates more emphasis on "I know it when I see it." Correctly (IMHO) arguing that the definitions of roguelike are meaningless to people who have never played a "traditional" or pre-Spelunky roguelike.
@crayman: Vinny might have been confusing it with the reputation for other (actual) Roguelikes. Nethack typically takes several hours the first time around. The Speedrun record for Nethack was just broken with the first sub-60 minute ascension.
The fair catch/mark rule and subsequent right to a free kick is so old that it predates meaningful differences between types of football.
eg. It's in the original laws of association football (soccer) despite handling the ball being banned in those same laws. It's also a main part of Australian Rules Football despite that being codified even earlier.
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