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master_prophet

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Top 5 Biggest Disappointments of 2011.

2011 wasn't without its fair share of disappointments in the gaming community. However, I've been able to narrow it down to the top 5.

List items

  • Oh Duke, why you actually came out after 14 years really baffles me. I had the highest of hopes for DNF, especially when Gearbox picked up the rights to finish the game, and finish it they did. However, by finish you mean slap this code into a disc, slap the disc into a case, and ship the game. Yep, that's literally all they did. Duke Nukem Forever should be a trip down nostalgia lane, but instead it was more like a trip down mediocrity lane. Filled with horrible one-liners, bad jokes, and glithcy and nasty bugs, Duke Nukem Forever is like a giant shit stain on an otherwise awesome and compelling year for gaming. I find it amazing to think that in the span of one year, something as brilliant and amazing as Skyrim can be released, but something as awful and craptastic as Duke Nukem Forever can be shoveled out. The most shameful part about Duke Nukem Forever is that it was enough of a success at launch, thanks to the hype surrounding it's 14 year's of development, that we will probably see yet another Duke game in the near future. Let's hope that near future really does turn into forever.

  • Rage was promised to be the next big game in ID's long library of classics, from Doom to Quake, this was going to be the next evolution in first person shooters. Except that Rage turned out to be nothing more then a barely above average first person shooter, only complimented by the best graphics you've ever seen on a console game. Sure, the engine is nice, but this really seems like more of a tech demo then it does an actual game. Perhaps John Carmack came up with the idea for a Post-Apocalyptic game a few years back, but in 2011, we have too many of these games to make Rage's story seem worthwhile. Add in some really bad driving mechanics, and the fact that the game pushes you to race way more then you ever should in a first person shooter, and Rage became one of the biggest let downs of 2011.

  • Dead Island was going to be the zombie co-op game for those that were tired of the formula created by Valve with the Left 4 Dead series. It was supposed to be the love child of a mashup between L4D and Borderlands. And it turned out that way, except for one tiny flaw: it arrived with so many bugs and problems that it completely lost track of what it should have been. Upon launch day, users couldn't even get into a proper four person co-op game, and when they could, they discovered that the progress would only save for the host. Really? Borderlands did this flawlessly two years ago. Add that up with a promised DLC bonus for those that preordered, that was delayed so many times, when it finally came out in November, I don't think anyone really cared.

  • Downloadable content is supposed to be a good thing, but not when the prices start to hike up, or when you release so much downloadable content that your game costs exactly the same price as buying all of the dlc. 2011 saw a rise in the price of just about everything downloadable. Now while I have no issue paying $15 for something like Bastion, a game in which deserves every penny of that $15, there really is no excuse for a game like Deus Ex: Human Revolution to launch a dlc at $15, especially when that dlc was just part of the game cut for this intended purpose. To add up to this, 2011 saw an even bigger increase in content cut from discs and used as "bonus dlc" for pre-order specials, or even something you had to pay extra for later on. When it's all said and done, downloadable content is really starting to stretch every gamer's buck.

  • Gears of War 3 was a major disappointment for me for several reasons. Firstly, the story did have an ending yes, but the ending was also kind of bad. Killing off a major character in the middle of the game was pointless, and didn't add any weight to what was going on, but instead just more frustration to this series. Then, we can't really blame Epic, but the multiplayer has fallen off, mostly thanks to Call of Duty's utter dominance over multiplayer gaming, but Gears of War 3's mulitplayer is still the unbalanced mess it has been since its incarnation. Sure, that was passable in 2006, because there was nothing else to play online, but in 2011, yeah. Finally the wasteland of promised dlc has been a joke. Raam's shadow offered up a promising prequel campaign, but instead rolled into town letting you play as four characters that you will hate, with dialogue so bad, this script could have been written by a group of third graders. And the only cool part of the DLC, when you get to play as Raam, lasts about 5 minutes. Overall, Gears of War 3 is a massive disappointment.