Master_Prophet's forum posts

#1 Posted by Master_Prophet (73 posts) -

@Demoskinos said:

@Yummylee: So, in short anyone who doesn't agree with your opinions isn't worth talking to? Gotcha.

He probably is pissed off when Simmons turned into Mothra at the end of the game.

#2 Posted by Master_Prophet (73 posts) -

@Demoskinos said:

@Yummylee: You obviously have your opinion on what you think RE should be and that is valid. Ever since RE4 I've just embraced the fact that Resident Evil wasn't a horror game anymore and that might be exactly I'm enjoying it dunno. If anything they were slowly becoming more in line with the Resident Evil movies. So if action is the route they are taking I think RE6 is exactly what they need to be doing it lets them do more spectacular action and gives them their own identity without being "just another shooter" I just don't see how you can be angry about it they decided to go full tilt ridiculous that its not even worth getting upset about something this far gone.

I also have to throw this out there: people are complaining about the story of Resident Evil 6 being too ridiculous? DID YOU PLAY 5? Wesker and Chris fight in a frickin volcano. I mean, come on people. That was ridiculous, so why wouldn't you expect them to go further?

#3 Posted by Master_Prophet (73 posts) -

@Yummylee said:

@The_Nubster said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Resident Evil 4 & 5 had perfect controls. Absolutely flawless, and I am not being sarcastic. They were tight, methodical, and responsive. They allowed you to control crowds of 10+ enemies without a single mechanical issue. Every single mistake was your own. When you melee attacked an enemy, you were 100% guaranteed to hit that enemy, and hitting others was just a bonus. When you aimed, your bullet went right to the red dot, which did not move or waiver unless you made it do so. The camera showed everything you needed to see, and it did not get stuck on anything, ever. From the movement to the aiming to the feel of the weapons, everything you needed was at your disposal. There were no frivolous mechanics that were vaguely explained; everything you needed was up-front and immediate.

Say what you will about how much you love RE6, it is not that. You can love RE6 with your entire being, but if you try and say the action is up to the caliber of RE4 & 5, you're lying. It's that simple.

And to think, the way the game controls is still the least of its problems.

Though I do love how whenever it comes time for RE6 apologists to try argue against the criticisms, it's always solely centred on such complaints brought up by the likes of Brad and how he had difficulty trying to wrap his head around some of the controls. Not like that is no doubt worthy of such a criticism, but looking past that (and I personally went into RE6 knowing pretty much everything to do with the gameplay after playing the demos) the game is still a poor quality product. I never found the shooting to be all that satisfying, and after playing in a much more open environment like in Mercenaries--one that can actually allow you to play the game without some set-piece arriving to disrupt everything--people who honestly believe RE6 is an ''evolution'' of anything to do with Resident Evil games past are insane. It's a total degeneration of the slower RE shooters, where you had to think and strategise, into an overly-scripted, QTE-centric, set-piece driven pile of mediocrity. Inspired (as CAPCOM themselves have admitted) by games like the Call of Duty franchise.

Resident Evil used to be something unique; even when RE5 came about (which I had always thought was to be beginning of the end; RE6 has proven me right) there was still little like it elsewhere to be found. And now with RE6 we've got just another action game, that is as mediocre as it is downright generic, that's traded in nearly all forms of scares and tension in favour of more explosions and in-your-face ''WOAH, BRO'' moments. It's basically all of the worst elements of RE5 (crappy QTE sequences, which RE5 of course shouldn't be exempt from; vehicular segments; and the last third during when RE5 becomes a crummy 3PS) magnified, with RE5's admittedly gratifying shooting traded in for... well, something that more resembles Operation Raccoon City.

If you think Capcom is going to return to the way the series was originally, you're gonna have a bad time. Seriously. If you were already checked out with 5, why play 6?

#4 Posted by Master_Prophet (73 posts) -

@RAMBO604 said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

There is only one egregious control issue in the game and it is the left/right stick waggle Quick Time Events. Some of them are actually impossible to do holding the controller naturally.

The minute to minute combat controls are fine and even the other QTEs are no more or less offensive than RE4 or 5. The blue circle and sound effect for success accompanying them however should be patched out that is awful. Even the rope climbing QTE is easy as hell.

I am so confused as to why Brad and Patrick were so confused by it. The button prompts and arrows clearly show both buttons down then one button up. The one at the end of Leon's is by far the easiest and the one at the end of Jake's is only bad because it is one of the longest individual sequences in the game.

Highly agree. It took me at least one death to figure out how the QTE for the rope climb worked, but then I was perfectly fine. I also agree, I don't know why they decided to ramp up the difficulty on some of those left thumbstick QTE's, that should be patched. Other then that, the QTE is pretty much the same as it was in 5.

#5 Posted by Master_Prophet (73 posts) -

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

#6 Posted by Master_Prophet (73 posts) -

@MordeaniisChaos: Am I a fan of the series? Sure. Will I play any game that has Resident Evil slapped on it? Yes. Does that mean I like every iteration of this series? No. There have been versions I don't care for. Specifically the following: Resident Evil: Survivor, Resident Evil: Dead Aim, Resident Evil: The Umbrella Chronicles, Resident Evil: The Darkside Chronicles, Resident Evil: Operation Raccoon City, and finally, Resident Evil Zero. I just simply got disgusted at the sheer hatred on this game, especially the "hate train" people jumped on without even playing the game. If critics want to bad mouth the game, that's fine, they took the time to play it, and that's their deal. It's all this other nonsense.

#7 Posted by Master_Prophet (73 posts) -

@Yummylee: So you experienced no "horror" element at all? Horror doesn't mean it has to scare you, that went out the window with the Resident Evil series a long time ago. Sure, it's probably wise to drop "survival" from the title, but I like the idea of calling this action horror, because that's what it is.

#8 Posted by Master_Prophet (73 posts) -

@Hippie_Genocide: If you enjoyed Resident Evil 5 because of the flawless co-op, you will love Resident Evil 6.

#9 Posted by Master_Prophet (73 posts) -

I want to clarify that I've been a fan of Giant Bomb since early 2009, and I do listen to the podcast weekly and read just about every review they put out. I understand Brad and Patrick's critiques of the game, I just think that all the negativity on this game has been extremely harsh. I will also point out to the dude who mentioned that he wants to play the trilogy again, my buddy and I play through the Resident Evil REmake (the gamecube version) at least once every couple of months. I've probably played through that version of the game at least over ten times, and I love every minute of it. It is one of my favorite games of all time.

#10 Posted by Master_Prophet (73 posts) -

It's been nearly a week now since Capcom 's latest in it's long running franchise, Resident Evil 6 , was released. Now, as everyone knows, Resident Evil 6 has probably received the most controversial reviews of a game that I can remember in quite some time, all stemming from Jim Sterling's initial review. Like him or hate him, Jim Sterling writes a hell of a review, and he voiced his opinions on the game in great form. The problem I have is that I've played through now both Leon and Chris's campaigns respectively (I haven't finished Jake's yet), and I absolutely love the game. I have also played several hours of the new version of Mercenaries. But let's back things up a bit before I continue here.

For clarification, I have been a Resident Evil fan since I first played the original game on the PlayStation sometime in 1997. I couldn't tell you the exact date this happened, but I can tell you it was around the same time that I played Castlevania: Symphony of the Night . When you are an 11 year old kid in 1997, a game like Resident Evil is a life changing event, much as Symphony of the Night was. I had never played anything like it. It scared the hell out of me, but also was a major factor in introducing me to the world horror, and led me down the path to becoming the horror genre lover that I currently am. It also introduced me to the strategy of item management, and a heavy dose of puzzle filled game play. Since that moment, I have played every single iteration of Capcom's franchise, with the exception of Resident Evil: Outbreak - File #2, and for more or less, have enjoyed most of what the series has offered. So yes, I am a diehard fan of this series. However, unlike 90% of what I've read from the reviews, I've enjoyed the hell out of what I've played of 6 thus far, and I feel the need to weigh my two cents here.

No one will argue that Resident Evil 4 changed everything. Without it, we wouldn't have Gears of War or Dead Space. The sudden shift from survival horror to the aspects of straight up action and gun play threw many off, but going back and looking at those reviews you will see almost no complaints about this. Sure, it strayed from the ideas of item management and the whole concept of Survival Horror, but no critic then was willing to admit that, everyone just seemed to accept it. Resident Evil 4 isn't so much a survival horror game as it is a tension filled action experience. 4 was also one of the first games to introduce the idea of Quick Time Events, something that I personally can take or leave. The Resident Evil franchise, since 4, as done an excellent job of turning this idea into straight up melee focused combat, which is up for major display in Resident Evil 6. If Resident Evil 4 changed everything about the series, Resident Evil 5 took it a step further by introducing Cooperative Play, and through that concept alone I would argue that Resident Evil 5 was one of the best games of this past generation of games. Sure, the story becomes complete slop at this point, but at the same time, if you are a fan of the series, who cares. The major plot points of Resident Evil have always been an over-the-top fare, going all the way back to the original game. The series is grounded in it's b-movie horror roots, and has always embraced that concept, so why change it? I put countless hours into Resident Evil 5, and I enjoyed every minute of that game, Downloadable Content included. So flash forward to October 2012, and imagine my shock at the reviews of Resident Evil 6.

Someone like me uses reviews as a deciding factor on my game purchases, I mean come on, I'm not made of money, most of us aren't. However if it is something I am truly behind (Halo 4 would be a fine example), I know that I will enjoy the game without having to read any of the reviews. So imagine my shock, as a Resident Evil fan, when the reviews started to drop for the latest installment, and they are pretty weak across the board. Now, obviously Jim Sterling's epic 3/10 review really shocked me, especially coming from a supposed Resident Evil diehard like me, but because of that second demo that was released a few weeks back that I enjoyed the most, I decided to ignore reviews this time and jump right in.

My biggest problem with this game, my only real gripe, deals with the final moments of Chris's campaign, where there's a chase sequence that sometimes doesn't line up with exactly what you are supposed to do. It boils down to trial and error, and I admit that Capcom probably could have done a better job of explaining to players what to do at this moment, but putting that aside, I think from what I've played thus far, about 20 hours or so, that the game is fantastic. The melee combat focus this time makes more sense, as they started to go that way with the previous game, and the changes in controls all make sense to me and feel natural. I also haven't had the problems of button commands not working (like I've read in so many reviews). I also like that they changed up things for you to be able to run and shoot (it feels more natural, but I was never against the stop and shoot concepts of previous games), the ability to roll around on the ground, and easier changes of being able to switch between holding your gone left and right. I also don't think that the combining herbs from the quick menu is that big of a difference, if anyone remembers from 5, you still had to open a quick menu to add and mix herbs, and here you do. There's one extra step into turning it to pill form (or in the case of my friend and I playing co-op, we've called the tablets tic-tacs), but that step takes half a second, and doesn't bother me. Quick Time Events also work much better this time for the most part, I haven't had many problems other then the time I mentioned above, and perhaps one other occurrence of this coming up. But perhaps the biggest thing that I have to complain about, and almost say "shame on you" to anyone whose reviewed this game negatively, though, is the fact that they claim there are no survival horror elements in Resident Evil 6. Did we play the same game? Did you play Leon's campaign? How about Chris's? Both campaign's contain an excellent dose of survival horror, with Leon's being a throw-back to zombies, and Chris's campaign, although for the most part more action oriented, has a fantastic chapter involving his crew being slaughtered by an invisible snake (a throw back to the gigantic snake from the original game). There are some great pop out moments in Leon's campaign, and other then the usual gigantic absurd boss at the end (something we've enjoyed since Resident Evil 4 mind you), the campaign is a gigantic throwback to horror.

The final thought I can throw up is that the game did release with a day one patch. It is possible some of the elements of melee combat that were trashed in some reviews were fixed day one, who knows? It all boils down to that in my opinion, Resident Evil 6 is a fantastic game that I don't think anyone who is a fan of this series should miss or let be spoiled by a few negative reviews.