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master_prophet

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master_prophet

152

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This is awesome news to hear! I really do miss Ryan Davis as he really helped make this site what it is today, and it still shocks me to this day that he passed.

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master_prophet

152

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@zevvion: @guitargod I own both Ps4 (Ps4 pro now actually) and an Xbox One (I converted to the Xbox One S last August) and I find myself playing more of whatever currently has a bunch of games out for it. The thing is, while you can argue right now that Sony is killing it in the exclusive department (they totally are), it's the difference between three years and three months. We've two, going into the third, really great months for Playstation exclusives. The issue is that it's taken three years to get to this point. Microsoft tends to put out most of their exclusive games out in the Fall, so their Spring months are usually lighter than Sony. On the flipside, Sony tends to put all of it's big games out in the Spring, and they've had three pretty lousy Fall line-ups for exclusives, with last year literally just being "The Last Guardian". Last Fall, Microsoft had Forza Horizon 3, Gears of War 4, and Recore. And while yes, Recore isn't the best game (I actually like it, been meaning to go back and finish it), Forza Horizon 3 is the highest rated racing game of all time and Gears of War 4 was also incredibly well received across the board. That's still three exclusives, against Sony's 1. And it's been like that for the past three years, with Sony literally shitting the bed on exclusive line ups during the fall months, and instead relying on third party games (which usually end up running better on the system anyways). Sony is just now coming into their own here in Spring 2017 with all of these great games that happen to be exclusive to Ps4, including:

Gravity Rush 2

Yakuza Zero

Nioh

Horizon: Zero Dawn

Nier: Automata

Persona 5

I'm sure I'm missing another exclusive or two, but you get the point. All of these games are exclusive to the console, and yet Microsoft has one exclusive game that is out this Spring, which is Halo Wars 2. Don't get me wrong, I've been playing Halo Wars 2 and it's actually a surprisingly solid RTS and a great sequel to that original game, but it's more of a niche title at this point that isn't going to tell millions of copies. Hell I'll be surprised if it sells a million. Now I know that Voodoo Vince Remastered and Phantom Dust Remastered are both supposed to be out this spring too (the later of which will be shocking considering no single footage of that game has been shown yet) and while I'm excited about both of those games, I just don't see either of those two releases being big releases. And ever since Microsoft started this Xbox Play Anywhere program, it's just made the argument of owning an Xbox One become less and less relevant for most gamers. I've found myself embracing Play Anywhere fully because I like getting a digital copy of the game and having it on both platforms, and Recore is actually a solid game if you play it on PC, the Xbox One version is pretty flawed although I do know they have patched it and I haven't tried it post patch on the system. But with the exception of Nier: Automata, the rest of those Sony exclusives I listed above are console exclusive, so they aren't coming to PC anytime soon.

It's been an interesting couple of years, and this generation has been a weird one too. I'm really excited to see what Scorpio turns out to be, as I'm still very disappointed in PS4 Pro. I own a 4K tv and yes there is an improvement on some games, but mostly it just feels like a wasted product. Hopefully the scorpio is the jump that Microsoft has been promising.

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master_prophet

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Frasier is my all time favorite with Roseanne (Season 1 - 8) being a close second. I don't consider the final season to be canon to that show, as it is awful.

Shows that are currently on TV I would easily say It's Always Sunny and strangely enough Last Man Standing.

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master_prophet

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It honestly depends on the game and/or franchise for me. For example on Halo I always play on Legendary and up until Black Ops 3 I usually played Call of Duty games on Veteran. I finally just got to a point where I decided that I don't need to deal with the pressure of the hardest difficulty setting. I also stopped playing the campaign of Black Ops 3 as it is terrible, and I've only played two missions of Infinite Warfare, which I thought has a pretty solid campaign, but I haven't gone back to play anymore of it because there's just too many other games to play right now. Then other games like Dark Souls/Bloodborne/Nioh have conditioned me to just expect the hardest difficulty off the bat. It really depends on the game and the franchise.

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master_prophet

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Rogue Legacy comes to mind. Think of all the Rogue-like games we've gotten because of it. And no Rogue like game has topped it either.

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master_prophet

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I played a lot of Destiny simply because a few buddies were super into it. Then that Taken King dlc hit and that was ok. After that the Rise of Iton dlc last fall made me realize I don't like the game anymore. Put over 150 hours into it when it was all said and done. I hope Destiny 2 delivers but I'm very cautious.

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master_prophet

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#7  Edited By master_prophet

@Demoskinos said:

@Yummylee: So, in short anyone who doesn't agree with your opinions isn't worth talking to? Gotcha.

He probably is pissed off when Simmons turned into Mothra at the end of the game.

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master_prophet

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#8  Edited By master_prophet

@Demoskinos said:

@Yummylee: You obviously have your opinion on what you think RE should be and that is valid. Ever since RE4 I've just embraced the fact that Resident Evil wasn't a horror game anymore and that might be exactly I'm enjoying it dunno. If anything they were slowly becoming more in line with the Resident Evil movies. So if action is the route they are taking I think RE6 is exactly what they need to be doing it lets them do more spectacular action and gives them their own identity without being "just another shooter" I just don't see how you can be angry about it they decided to go full tilt ridiculous that its not even worth getting upset about something this far gone.

I also have to throw this out there: people are complaining about the story of Resident Evil 6 being too ridiculous? DID YOU PLAY 5? Wesker and Chris fight in a frickin volcano. I mean, come on people. That was ridiculous, so why wouldn't you expect them to go further?

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master_prophet

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#9  Edited By master_prophet

@Yummylee said:

@The_Nubster said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Resident Evil 4 & 5 had perfect controls. Absolutely flawless, and I am not being sarcastic. They were tight, methodical, and responsive. They allowed you to control crowds of 10+ enemies without a single mechanical issue. Every single mistake was your own. When you melee attacked an enemy, you were 100% guaranteed to hit that enemy, and hitting others was just a bonus. When you aimed, your bullet went right to the red dot, which did not move or waiver unless you made it do so. The camera showed everything you needed to see, and it did not get stuck on anything, ever. From the movement to the aiming to the feel of the weapons, everything you needed was at your disposal. There were no frivolous mechanics that were vaguely explained; everything you needed was up-front and immediate.

Say what you will about how much you love RE6, it is not that. You can love RE6 with your entire being, but if you try and say the action is up to the caliber of RE4 & 5, you're lying. It's that simple.

And to think, the way the game controls is still the least of its problems.

Though I do love how whenever it comes time for RE6 apologists to try argue against the criticisms, it's always solely centred on such complaints brought up by the likes of Brad and how he had difficulty trying to wrap his head around some of the controls. Not like that is no doubt worthy of such a criticism, but looking past that (and I personally went into RE6 knowing pretty much everything to do with the gameplay after playing the demos) the game is still a poor quality product. I never found the shooting to be all that satisfying, and after playing in a much more open environment like in Mercenaries--one that can actually allow you to play the game without some set-piece arriving to disrupt everything--people who honestly believe RE6 is an ''evolution'' of anything to do with Resident Evil games past are insane. It's a total degeneration of the slower RE shooters, where you had to think and strategise, into an overly-scripted, QTE-centric, set-piece driven pile of mediocrity. Inspired (as CAPCOM themselves have admitted) by games like the Call of Duty franchise.

Resident Evil used to be something unique; even when RE5 came about (which I had always thought was to be beginning of the end; RE6 has proven me right) there was still little like it elsewhere to be found. And now with RE6 we've got just another action game, that is as mediocre as it is downright generic, that's traded in nearly all forms of scares and tension in favour of more explosions and in-your-face ''WOAH, BRO'' moments. It's basically all of the worst elements of RE5 (crappy QTE sequences, which RE5 of course shouldn't be exempt from; vehicular segments; and the last third during when RE5 becomes a crummy 3PS) magnified, with RE5's admittedly gratifying shooting traded in for... well, something that more resembles Operation Raccoon City.

If you think Capcom is going to return to the way the series was originally, you're gonna have a bad time. Seriously. If you were already checked out with 5, why play 6?

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master_prophet

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#10  Edited By master_prophet

@RAMBO604 said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

There is only one egregious control issue in the game and it is the left/right stick waggle Quick Time Events. Some of them are actually impossible to do holding the controller naturally.

The minute to minute combat controls are fine and even the other QTEs are no more or less offensive than RE4 or 5. The blue circle and sound effect for success accompanying them however should be patched out that is awful. Even the rope climbing QTE is easy as hell.

I am so confused as to why Brad and Patrick were so confused by it. The button prompts and arrows clearly show both buttons down then one button up. The one at the end of Leon's is by far the easiest and the one at the end of Jake's is only bad because it is one of the longest individual sequences in the game.

Highly agree. It took me at least one death to figure out how the QTE for the rope climb worked, but then I was perfectly fine. I also agree, I don't know why they decided to ramp up the difficulty on some of those left thumbstick QTE's, that should be patched. Other then that, the QTE is pretty much the same as it was in 5.