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MattAndre

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MattAndre

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#1  Edited By MattAndre

Oh, and just to add to the further inaccurate claims from ZombiePie;

Final Fantasy XI Online and Final Fantasy XII were both also already in production alongside X-2 (so X-2 was *not* "some desperate effort to rescue Square from The Spirits Within, only thing I'll agree with here is that The Spirits Within bombed), developed by different teams (Ivalice Alliance studio from Tactics on XII, and XI's eventually became the XIV and XVI team), because X-2's team was the same team behind X, IX, VIII, VII, VI...

Sakaguchi in particular *loved* XI Online (almost as much as he *adores* playing XIV Online & XVI), there's a reason promo leaflets for PlayOnline were in the PS2 box for FFX and X-2. He notably liked PlayOnline so much he wanted every FF title going forward to utilise it, with leaderboards and various multiplayer "features" for even strictly singleplayer titles (note that not even FFXI even uses PlayOnline the way it used to anymore), and this eventually led to Lightning Returns: FFXIII having a "Otherworld" pseudo-online feature, and both XIV and XV have leaderboard features (XIV's PvP content, and XV's Hunts (as well as Comrades multiplayer) had scoreboards and such.

The irony of "To each and every one of you reading this; be kind, earnest, and nice to those around you."... While the initial post of this is incessantly bashing the developers (and scenario writer) of FFX, which also made X-2.
X-2's apparently "sexist"... But X isn't, huh? It only had Seymour forcing an unwanted marriage with Yuna, pressuring a teenage girl to literally sacrifice herself "because Sin", Lulu's entire character expression... I could go on!

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MattAndre

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#2  Edited By MattAndre

@ryuku_ryosake: “sphere hunting as a profession is not shown”.

…What? Yes it is. Maybe you did the most barebones playthrough, but to outright 100% the darn game, as someone else here had said, the game goes from, like 25 hours to close to 100. There’s a *lot* of deep lore-building and Spira coming to terms with a new reality post-Sin.

It’s definitely there, you just have to find it. Game won’t hold your hand or force exposition on you.

It was also essentially Kazushige Nojima (literally the same guy that wrote FFVII’s scenario and FFX’s, as well as VII’s remake trilogy currently) saying “Spira’s changed, there are multiple paths to take, you get what you put into it. If you don’t bother, the game won’t either.”

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#3  Edited By MattAndre

@av_gamer: Genuinely, my ONE gripe with FFX-2 in the broad view is the “100% completion” checklist is *ridiculous*.

“Oh, you actually talked to that person? That’ll be 1.45% taken off your completion percentage!”

“You did that thing instead of the other thing? NO PERCENTAGE FOR YOU.”

Like, down to the most minuscule actions, you lose percentage on the 100% completion. And the game straight up doesn’t tell you if the decision/action you made was “the correct one”.

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#4  Edited By MattAndre

@sombre: My dude, dingus and chungus haven’t gone anywhere.

And to be fair, it’s actually not a “piano”… But it IS a singing note scale, and it’s really no different to Tifa’s piano in FFVII’s Nibelheim…

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@shindig said:

They were always sleazy with Rikku. She's 14 in the first game. I know that's age of consent in Japan but that doesn't make it right. Count the shots of her arse.

No she isn't. You may need to go back to school for basic mathematics...

She's *18* in FFX-2. FFX-2 is set *two years after FFX* (which means she's *16* in FFX, not 14., the Eternal Calm has moved Spira on from the horrors of Sin, they're able to live more comfortably.

If Yuna was 17 in FFX, and 19 in FFX-2... Then Rikku went from 16 to 18. Two years.

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#6  Edited By MattAndre
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#7  Edited By MattAndre

So I only just stumbled on this... "Article"(?) and there several blatant false claims, inaccuracies, and outright ignorance all through this *and* the comments.

Starting with the three dot points.

"Cut a deal with Disney for Kingdom Hearts"? It was nothing more than "Nomura wanted to do something with Disney characters involved, Final Fantasy Brand Manager Shinji Hashimoto and then Lead Producer Hironobu Sakaguchi both said 'as long as it has FF cameos in it, go ahead".

It was also *entirely Sakaguchi* that pushed for The Spirits Within. He had very little to do with FF games after directing FF5. Kitase directed 6, 7, 8, and produced 10 onwards. Ito mostly (co-)directed 9 because Sakaguchi was A; busy surfing in Hawaii, and B; hyper-focused on The Spirits Within.

"Make a sequel to Final Fantasy X"? That wasn't why it happened. At all. In fact, the Japanese X-2 released under *Squaresoft*. It was only *Square Enix* in the Western release.

"Buy their leading competition, Enix Corporation"? No. You, uh... Didn't do all that much research, did you, huh? Enix and Square were in talks for a merger for a *while* before any of this. And *Enix acquired Square*, Square did not buy Enix.

You have had a massive misunderstanding about *the point of the Final Fantasy series*. By Hironobu Sakaguchi's own design choice, *no two FF titles are the same twice*. FFX-2 doesn't have FFX's battle system because it's not FFX. It's FFX-2, a different game. Not even IV's The After Years plays much like IV. XIII-2's system is *vastly* different to the one in XIII. Because *every single title is uniquely designed every time*.

The entire point of X-2's new Spira and Yuna herself is *she never got to actually be a normal person*.

Throughout FFX, Tidus & Yuna were 17. Children. Being forced to cope with mature, adult circumstances. Neither of them ever got to be *just a kid*. She was pressured so much through a false religion and a grim, sacrificial pilgrimage that she never got to be *herself*. So she's trying to *find who that sense of self is*. You really need to lighten up, buddy. It's entirely supposed to be light-hearted, after Spira has gone through constant hell and torment from Sin.

EDIT: OH, and let's not forget you also make entirely xenophobic and outright racist "jokes" in some of your image captions... "Chinese water torture"? Really? Yikes.

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#8  Edited By MattAndre
@cristofyr said:

@SecondPersonShooter said: Your music argument is also ridiculous. Final Fantasy XIII has one of the best soundtracks I've ever heard (actually the ONLY video game soundtrack I ever went out of my way to get) "

You honestly think that XIII is better than anything that Uematsu did? Wow. Just...wow.

...I know this post is from 11 years ago, but um... I... I'm sure you must feel really silly when you realised the Nobuo Uematsu literally hand-picked Masashi Hamauzu to be his main successor after they co-composed FFX together. Hamauzu is not only a *classically trained musician*, he was also the bass singer in the original 1997 FFVII's One-Winged Angel chorus. They also re-united to work on FFVII Remake's soundtrack together with Mitsuto Suzuki.

So.. Uh.. You must feel really stupid, huh? Or you're delusional. I don't know which is more sad.

To be so insulting towards Masashi Hamauzu is also insulting Nobuo Uematsu.

EDIT: Also, as much as I enjoy both games, literally both of them have straight corridor map design in areas. In no way has any JRPG (especially ANY Final Fantasy until XI, XIV, and XV) been anything but linear. Oh, it had a world map? So? Still went from Point A to Point B. Then Point C. The illusion of choice~!
FFVII is *one straight path* from Midgar to Rocket Town. You're still going place to place with no deviation.
FFVIII was no different. Or FFIX, which I personally love!
Even the NES and SNES FF's. You do not have free-roam. You are on a linear path forward. Anyone who assumes or perceives otherwise is delusional.