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Meltdown547

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Meltdown547

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Interesting read, I think you have something here with grouping by underlying feel of the game. I did see a few things that I was wondering if could be honed in on a bit.

With the definition of the mechanic relation axis, I would argue that Doom is up with Hitman for power fantasy with mechanical relation. The game world's plot is distant, but the actual narrative drive for the Doom Marine and the player is very clear of 'Kill all demons', and the game provides you with an array of tools, moves, and challenges to do that, and only that.

Hard for me to think of many examples for a mechanically unrelated power fantasy, but I would say maybe the RTS genre and related; Where the goal is amassing strength and crushing enemies with usually very few moments straying from that, but you are firmly far away from those actions mechanically, only supervising with no direct hand in the fight to give you that feeling.

I would also say it'd be possible to argue that Papers Please is closer to power fantasy than it is currently. While the game absolutely uses you becoming better, faster, and more indifferent as days go on for a narrative purpose, with the definition of power fantasy that you used, the act of becoming faster and more brutal about rejecting papers as time goes on could be construed as a dark power fantasy. After a few weeks in, the instant you see an error in the sheets, you generally slam rejected as fast as you can and feel a bit of elation at catching it and saving time.

I'd be into if you kept going with this and added more games, and analyzed groupings in the same areas and what that means for them.

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Meltdown547

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@metalsnakezero: There are a couple really nitpicky articles about the localization going around, and I feel like Brad and Alex must've taken them at face value.

Just finished it after 115 hours, and I didn't even think about the localization except for one or two lines. That's a success from where I'm coming from.

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Meltdown547

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Getting to the most important details first: Vinny's Wreck-gar and junkion are KFC (Keith's Fantasy Club) Crash Hog and Dumpyard, which are unofficial but not knock offs, as Takara didn't design them at all.

Meanwhile, Jeff's Takasa Bluestreak is 100% knockoff as it's a straight copy of the official. TF KOs have been increasing in quality and becoming less deceptive and more niche forming in the last few years, though.

Oh, and was a fun bonus stream after the Transformers talk.

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Meltdown547

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Dan better be buying Vinny lunch for the rest of this week for that solo boss kill. I don't care that he said it the run prior, man needs a reward for that.

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Meltdown547

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Edited By Meltdown547

Dan's cadence when reading emails is like some sort of discordant song built to trigger sleeper agents...

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Edited By Meltdown547
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Meltdown547

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Krillin cut off the tail of the emperor of the known galaxy. Yamcha was beaten without a fight, and punched through the chest, acting as a radar blip at best for the team.

There's no competition here.

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Meltdown547

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That Kansas Style Dragon bit was a classic, miss Austin's rapport with Alex and Vinny.

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Meltdown547

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@veektarius: Jazz is actually a gap in the line right now, there are a few groups attempting to fill the spot, such as Hova and J4ZZ , but they're in the midst of being released. Official figure in the MP is taking some time, as Porsche is rumored to be giving them licencing trouble.

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Edited By Meltdown547

@kyledej: Mine is Apollyon, Xtransbots big showing, his looks like DX9.

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