I remember following the game's development closely back then, after having played the impressive, but noticeably work-in-progress demo. The developers sounded extremely proud when they talked about building a game with no loading times, and reviewers did highlight that.
Ah yes, that brings back memories. I had good times with Soul Reaver.
Not so much with the sequel, however. You mentioned a "complex narrative", but Soul Reaver 2 is one of the worst offenders of keeping that narrative cutscene-only. Almost everything interesting in Soul Reaver 2 happens non-interactively.
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