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MissMorphine

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Top Gaming Cliches!

Game design must be super, super hard. What else can explain the number of shortcuts being taken in almost every one? Genres are repeated, environments are recycled and storylines all begin to sound the same.

Most copied, however, are the characters. Dreaming up an entirely new personality with entirely new traits is a daunting task, so the majority of folks you meet in games end up feeling identical to the folks you met in previous games. If they don't look alike, they act alike. If they don't act alike, they at least talk alike. The only things that change are the name and the background. Maybe.



The Half Naked Woman


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Description: Behold the most shameless - and least surprising - character cliché of all time. Yes, in the fictional worlds of gaming, clothing is apparently in short supply and temperatures are clearly scorching. Why else would 99% of the women - from spies, ninjas, vampires and sorcerers to reporters, golfers, mechanics, archeologists and high school students - choose to dress up like a bunch of Las Vegas strippers?

Common characteristics:

*Skin.
*Skin.
*More skin.
*Um, some other stuff like a weapon... or a face... i think?


The Stereotypical Black Guy



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Description: Movies and television still receive a lot of flak over their less-than-diverse portrayal of minorities, but videogames - the youngest and most immature of the three media - has got to be the worst offender The Stereotypical Black Guy Evident in games from America, Europe and Japan, he is always a tough, trash-talkin', no-nonsense bruiser. Which sounds cool, until the lazy cliché gets repeated over and over with no variation or acknowledgement that many other types of "Black Guys" exist in the world... Then it becomes a big part of the problem.

Common characteristics:

*Bulging, almost inhuman arms with biceps the size of basketballs and veins the size of garden hoses.
*Absolutely no sleeves. Tear off by hand if necessary.
*Fists clenched and ready at all times.
*Deep bass voice that speaks primarily in slang or swear words.
*Tattoos, of course.
*Chains, of course.


The Mistery Masked Man



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Description: What better way to hide a generic character than under an even more generic helmet! After all, rendering an inert dome of glass, metal, plastic or futuristic space shit has got to be easier than animating a human face, what with the eyes and the mouth and the hint of a soul. Plus, a mask adds instant mystique - without the inconvenience of having to write a logical origin story. Bam... done before lunch.

Common characteristics:

*Cool reflective visor. Check out that sun flare effect!
*Breathing apparatus for badass robot voice.
*Equally - and unrealistically - constrictive suit to match the hat. Gloves, chest plates and bulky shoulder pads a must; spandex and backpack optional.
*Random bolts, pipes, tubes and glow-y bits.
*Strategically placed dents, scratches and cracks (for extra manliness).
*Horribly scarred (possibly shy) human within. Or is there???

Pure Hearted love interest



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Description: Every noble hero requires a beautiful damsel in distress, but God forbid she be given anything resembling a real personality. No, no, the Pure-Hearted Love Interest must maintain her saintly composure and untouched dignity at all times, waiting for her prince to pluck her like the delicate flower she has always been and shall always... zzzzzzzzzzzzzzzzzz.

Common characteristics:

*One dainty hand held to the chest or shoulder in a gesture of reserved humility. "Oh! Me? You think I'm pretty? Tee hee."
*Hair pulled back in a demure braid, held in place by a jeweled crown or blown ever so gently by the warm spring breeze.
*Innocent face turned up - towards heaven, of course.
*Eyes (preferably blue) gazing wistfully into the distance, waiting for a  flash of shining armor.
*Shoulders either bare (but that's all you're gonna get, buster!) or covered in billowy blouse sleeves.
*Occasionally followed by inexplicable showers of falling flower petals.

The Brooding Pretty Boy



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Description: A mainstay of role-playing games for as long as we can remember, the Brooding Pretty Boy is capable of impossible extremes. He is both softly feminine and ruggedly masculine. With a tortured and mysterious past, he can play either hero or villain. And although one of the most attractive and popular characters in the game, he usually acts the most depressed and downtrodden. To some, he is an intriguing enigma; to others, a big self-pitying baby.

Common characteristics:

*Pensive expression, with eyes cast downward in deep and oh-so-very-important thought.
*The slightest of frowns. Is he angry? Hurt? Or just getting a widdle sweepy?
*Elaborately coiffed hair that wouldn't look out of place in a modern art museum (preferably silver, yellow or blue).
*Desperate attention seeking through flamboyant and unnecessary accessories like capes, cloaks, feathers, ruffles, upturned collars, metal jewelry and oversized zippers.
*A ridiculously large weapon to overcompensate for all of the above
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