Eternal missed the mark with the art direction. The weapon, enemy and level designs are more cartoonish. The satirical tone ID nailed in 2016 is lost. As someone else posted earlier the "elegant simplicity" is gone.
Eternal has rock, paper, scissor combat design while 2016 is just a rock (super shotgun).
Both are fun, but I have replayed 2016 multiple times while I only went through Eternal once.
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