Really interesting post, great work! I've never dived into MTG, but it's recently become something I look at with huge interest (due to being around people playing it a lot, specifically a variant called EDH I think?), especially from a game design perspective, so this scratched that itch perfectly.
mrblobby64's forum posts
I'm not shameful of having not played any games in particular, cos generally there is a reason I haven't played it. I guess the thing I'm least hasty to admit is the sheer amount of money I've spent on the Rock Band franchise in my lifetime. ~700 songs across 3 games (4 counting Blitz), three different guitar controllers and two drum sets (had the same mic from the day one though). No idea how much that comes to, but it's probably a number I'd hate to see written down.
I'm half-and-half with this. Like, I like seeing the crazy stuff that is possible in a game at the highest level, whether it's a moba or a fighting game or a speedrun of a game I never considered to have a "skill ceiling" in the first place. Though at this point I've no real desire to reach a level like that, especially in games with a kinda strict meta-game like League of Legends: I'd rather play the game in the way I like rather than what's preferred at the moment. So I guess I like games with a high skill ceiling in theory but when it comes to playing the game I don't care all that much.
Fez is the last game that I completely fell in love with, it's in the top 3 of my personal "Games Of All Time" being sandwiched between Banjo-Kazooie and the Rock Band franchise. I loved Dark Souls 2 when it came out but the more I play/think about that franchise the less I want to play any Souls-like game ever again, so that doesn't count :/
If Rock Band 2 had a time-played counter It'd probably be that. On Steam the game I've played most is Civ V with just over 300 hours, then Borderlands 1 and Fallout 3 have roughly 200 hours each.