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mtmckinley

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Career Blog Part 19

Year 9 2008

So, unemployed, I get married to the love of my life. :) Luckily, before the wedding, I had an interview with Zombie Studios and accepted a position there that would begin when I returned from my honeymoon.

In February, I began my time at Zombie Studios in Seattle. Zombie is a studio that has been around for a long time. For a 3rd-party developer to have been around for that long, they essentially had to be a work-for-hire style studio. This can mean that many of the games they've done in the past haven't exactly been blockbusters. They are only just now actually starting to get the chance to break out and make their own IPs and show their muscle. So, their pedigree in the past hasn't exactly been eye-popping. Lots of military games and ports and stuff like that.

But when I came on, they had begun working on two titles: a military shooter and a horror game based on the SAW film franchise. I'll be honest, when I finished my interview, I was hoping that if I got the job, I'd be working on the shooter... SAW? No thanks.

So, on my first day, I started work on SAW. As someone who isn't that much of a fan of horror, I had never seen a SAW film. That had to change. I started watching them all (5 of them by that point).

...ugh...

BUT, I did see the potential of what a neat interactive experience could be had with such a premise, so I was hoping the game would take advantage of those potentials!

Fingers crossed!

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mtmckinley

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Edited By mtmckinley

Year 9 2008

So, unemployed, I get married to the love of my life. :) Luckily, before the wedding, I had an interview with Zombie Studios and accepted a position there that would begin when I returned from my honeymoon.

In February, I began my time at Zombie Studios in Seattle. Zombie is a studio that has been around for a long time. For a 3rd-party developer to have been around for that long, they essentially had to be a work-for-hire style studio. This can mean that many of the games they've done in the past haven't exactly been blockbusters. They are only just now actually starting to get the chance to break out and make their own IPs and show their muscle. So, their pedigree in the past hasn't exactly been eye-popping. Lots of military games and ports and stuff like that.

But when I came on, they had begun working on two titles: a military shooter and a horror game based on the SAW film franchise. I'll be honest, when I finished my interview, I was hoping that if I got the job, I'd be working on the shooter... SAW? No thanks.

So, on my first day, I started work on SAW. As someone who isn't that much of a fan of horror, I had never seen a SAW film. That had to change. I started watching them all (5 of them by that point).

...ugh...

BUT, I did see the potential of what a neat interactive experience could be had with such a premise, so I was hoping the game would take advantage of those potentials!

Fingers crossed!