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Namerson23

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Namerson23

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Can't believe they got Bryan Stills. I remember when Stills was just starting out and posting reviews on LiveJournal

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Namerson23

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Played a ton of this on my iPad. It runs great on mobile for anyone looking to try it

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Namerson23

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@mechsican: Me too, but if this was all they were going to do, they shouldn't have charged $60. The price tag just goes to show that Nintendo will continue to squeeze consumers for their nostalgia while putting in zero effort.

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Namerson23

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Jan's need to look in every corner is exactly how I am. I probably would've finished FF7R 4-5 hours earlier if I didn't need to check to make sure I opened every chest.

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Namerson23

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That was an awesome mission! Beat the game at launch and now watching this had me wish I had gotten the DLC. Oh well, it’ll be nice to see it through Alex’s playthrough.

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Namerson23

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Edited By Namerson23

@therealturk said:

I'm totally right there with Jeff in not liking Doom: Eternal much at all. Right now, I'd say it's a 3/5 for me. It's well-made in most respects, but it just not a very fun game. There's just so many little niggling issues where the design just doesn't fit together very well.

Glory kills and the chainsaw are good examples of this. Fundamentally, they work the same way as in Doom 2016, but they work so much less well in Doom: Eternal. In 2016, if you played skillfully you largely avoided needing to use them. This kept them fresh and stopped them from slowing down combat.

By contrast, skillful play in Doom: Eternal means requires using glory kills and the chainsaw all the time. The problem with that is that each one comes with an unstoppable 1.5-2 second bespoke animation. So instead of a sequence of mostly uninterrupted combat with the occasional use, it's now a herky-jerk sequence of hopping between animations. There's no flow to the combat anymore.

In 2016, the glory kills and chainsaw were the punctuation mark at the end of a sentence of combat. But. In. Eternal they're like. Having a. Period. After. Every. Other word.

Basically, Doom's combat went from being Charles Dickens to being Chris Cilliza.

Wow, thank you for this. I was trying to figure out why I thought the combat felt off at times and amazing at others. I was having a blast when it was non-stop combat but would get annoyed when the game would automatically switch my weapon when I ran out of ammo, which felt like it happened all the time. Most of the game was just cycling weapons until I couldn't use what I wanted and was forced to use the chainsaw. I can't tell you how many times I accidentally fired the BFG when I was trying to conserve its ammo. I don't remember that happening as much in Doom 2016.

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Namerson23

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@jrob8604 said:

Jeff not sure that most of your viewers want to see you struggle with bringing a rat through the entire game. We want to see the game, and you purposely being distracted during scripted events is disappointing, If that's what you want to do in your own time, great, but at least take this seriously in people that want to get a good take on what this game is all about

You can literally get that experience from any other video on YouTube. I cried when Jeff's rat friend was gone. They won't be forgotten.

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Namerson23

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so psyched to rip and tear

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Namerson23

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Edited By Namerson23

For people who are having issues on PC, installing it on the SSD fixed most of the problems for me. I was getting stutters on my 5700 XT until I reinstalled it on the SSD.

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Namerson23

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At launch, I remember not liking XCOM 2 very much. It wasn't until after War of the Chosen was added that it all clicked for me.

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