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nicktorious_big

Hatoful Boyfriend. What a weird, yet beautiful, game.

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The Stanley Parable - How to do a Demonstration

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I stumbled upon this facility and I was curious to see what was inside. It was eerie and silent, not a sound could be heard in the lofty garage. I saw a sign that told me that this was the Stanley Parable Demonstration. Interested in what that meant, I decided to walk toward the door on the other side of the hallway.

I continued to walk down the hallway until I came upon an office. Out of nowhere, a voice came over the intercom and told me that my number was 29. It then told me to go to the waiting room and wait for my number to be called for the demonstration. So, I did as she said and I made my way to the waiting room only to go straight though the doors to the demonstration, even though they were only servicing number 23. No one was here anyway so why would it matter?

I then discovered a big room that had a bunch of screens. I decided to investigate when all of a sudden, another voice came on the intercom, this time introducing me to the demo. He then decided to show me around the facility that was creating the demo for The Stanley Parable. I walked next door and saw a big production facility with many doors that led to different demonstrations but first, I had to make my way down the steps to a little side room that had a big wall of red buttons.

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The voice on the intercom told me that my decisions that I make are important and have many consequences. I then decided on what button to press. I pressed one of the many buttons and then the voice proceeded to tell me that 94.6% of the people that pressed that button were sexual predators. Good information to know I guess...

I then made my way into the big room again and decided to see what these demonstrations had in store for me. The first one was about the wall technology. They were developing walls that you could walk through. I decided to try this except I went right up to the brick wall and plastered my face into it. I didn't go through. I found out that this technology was still in development, so I had to see what else there was to do.

I made my way to a room that was all about emotions. There was a bunch of stations that had voice actors read off a bunch of words and phrases that pertained to the certain emotions. The two emotions I was able to try out were Despair and Discovery. It was pretty amusing. I then found myself in a room that had one big indicator telling me if the demo was in progress. To my surprise, the indicator was not lit up. Was this really the demo?

Lastly, I went to the room that was all about compliments. The voice told me that it is important to compliment the player of the demo. He then invited me to press the happy-face button that would spit out compliments to me. Unfortunately, he only had two compliments ready.

Satisfied and complete, I finally made my way to the exit that spit me back in the big green room again with the screens. The voice then told me that the actual demo was about to start. The screens lifted and a blinding white light engulfed me as I made my way to the door that would start the demo.

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I then found myself in the garage of the facility again. What was going on? Would I have to start over again? I proceeded through the door and found myself in the very same office again, only this time I was given the number 29. Both me and the voice were confused. He decided to take me back to the green room and start over. The screens lifted and I went through the same exact door. Would the demo actually start?

I found something different, it was a stairway to a room that had a button that had an 8 on it. I decided to press it and it displayed the number 8. It did this again and again, and it still displayed the number 8. The voice didn't want me to think that The Stanley Parable was like this game that I found so he took me back through the door and into the green room. We had to escape through the waiting room and the office and we found ourselves in the all-too-familiar garage again.

The voice on the intercom blamed me for what was happening. I didn't know what to say. He then told me to reflect on all the bad decisions that I had made. I had to dig deep, but this was silly. What was really going on in this game?

Finally we decided to give it one more try. We finally went through the door and we were met with two signs that said, "The End" and "Thanks for Playing". What was this? What kind of demo was this? The voice, feeling really bad, did not want the demo to end this way so he opened a door to the side and we found what looked like a storage room. Aha, there was finally something I could do in here. I picked up a little coffee mug on one of the tables and walked to the other side of the room to throw it in a garbage can. I was then given an achievement for what I had done. I finally decided that The Stanley Parable was a game about throwing cups into garbage cans and measuring the trajectory of the cups. But was this really it?

I then went into the next room that had a big screen, bigger than the rest, that said "THE END". Alright, alright. This was crazy. I was not going to fall for this trick again. What was going to happen next? Would I have to start over again?

This time I entered through the door that was below this sign and went to a room that had two buttons, yes and no. The voice then asked me if I enjoyed the demo. I pressed yes because it was an experience that I have never really experienced before in any other demo. The only problem was, the button wasn't working.

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The voice then told me to go back into the room on the left, which was the big room that we saw before. Except this time it was all in disarray. It was pandemonium. Everything was out of place and big lights were flashing everywhere. The voice told me to retreat down the steps and into another room that had an isolation chamber. I locked myself in there and started to stare at the walls. Maybe it was done for real this time. The voice then started to get emotional, reflecting back on the times that we had experienced together.

He started talking about all of the rooms that we went through, all of the endings, and then the endless stairway that we climbed and the catwalk that led to nowhere. I didn't remember these parts of the experience though. He then reflected on the elevator that we supposedly were in, the one that went up and up and up to a level that contained paradise. I didn't know what he was talking about. I didn't really know what happened....

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The demo for The Stanley Parable really did leave me confused. I didn't know what to think about it as I walked through the endless amount of doors and experienced the endless amount of endings. It left me with the sense that there is actually something bigger here. There is definitely a bigger, overarching concept that I was not getting.

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All I know is that this was not your typical bread-and-butter demo. It didn't play by the rules, it did it's own thing, and I liked that. The actual game comes out on October 17th. I'll be interested to see how it really turns out. Will there actually be an ending? Will the craziness make sense? We'll see...

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Paranormal Disappointment 4

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Seeing this movie without seeing the previous installments in the series was probably not a good idea in the first place, but luckily I saw it with some friends that filled me in on what was going on because I would have had no clue what was going on during the movie! From what my friends told me, it just sounded like Paranormal Activity 4 was more of the same, except this time the movie was moving into the future with a bunch of new gadgets being used this time around. There seems to be a lot of product placement in the movie since there is a Kinect and a Macbook being featured in the movie. There are also some iPhones featured throughout too! I thought all of this stuff was cool, especially the use of the Kinect as a video device that showed all of the green tracking dots throughout the living room. This stuff got old though as they continuously used them over and over again.

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The movie is primarily only good for cheap scares, except I wouldn't even call them scares. I may have been startled a couple of times due to sudden noises or movements but that was pretty much it. The movie is more focused on jump scares than actual creepiness and that is clearly evident! I went into the movie thinking I may be scared a little bit, but instead I just made fun of it the whole time. People were saying that the last 10 minutes were the scariest part, but for me, it was not even that bad. It was just a bunch of running, noises, and weird devilish women...and then we don't even get an explanation or a clue to who they are! For me, the best scene was the garage scene because it was the most interesting part of the movie. That was the only point where I was wondering what was going to happen next...because the rest of the movie was also extremely predictable.

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Maybe that is why I wasn't scared so much. I was pretty much spot on with my guesses throughout the whole movie. There's a boy in a bubble bath...what's going to happen next?? Oh I don't know....maybe he drowns? Or a knife disappears into the ceiling...what's going to happen next? Let's see...does it come back and almost spear someone? Like I said before, they make it way to easy!

If you are one for jump scares and quick thrills, then this may be a movie for you. Otherwise, it seems that the other movies in the series were much better than this one...or at least a little more scarier than 4. If you are looking for a genuinely scary movie to see this Halloween in theatres how about you go see a movie like Sinister or the re-showing of Halloween.

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Is this Paper Wario?

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Nintendo has already given Mario the paper treatment by releasing their slew of RPG's in the Paper Mario series. What if Nintendo gave the Warioware series the paper treatment? What would the game be like? Well, we don't know for sure but the iOS game Albert can give us a glimpse of what a Paper Warioware game would be like. I say this because Albert is a collection of mini games with a paper cut-out art style to go along with it! Don't let the game's graphical style fool you into thinking this is a kid's game. The mini games that they present you with can give you a challenge if you want to gain three stars.

You are basically following Albert around during his normal day. You oversee and help him do various activities that he does everyday like waking up, eating breakfast, going to school, chores, and much more. The game play is very broad and you will be doing a variety of activities that require full use of the iPad's features. You will be tilting and moving around the iPad in various directions to help you find different treasures that are scattered around in the mini games. There is one treasure in each mini game that you will go through and the game makes you work hard to find them!

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The game is overall pretty fun and probably worth a look. You can get the free version or you can pay a little more to get the full version. The full version just unlocks all of the levels giving you more game play. I don't know that it is worth the money but if you are in to mini game collections, then go for it. You probably won't be disappointed with this fun little title!

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