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Noct

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Dead or Alive Dimensions impressions (3DS)


3DS box art (cropped)
3DS box art (cropped)



 
So I have finally bought a new 3DS game... Got SF4 and Lego SW the day I bought the console, and I haven't been interested in a single other title since. 
 
In short, it's pretty damn good for a DOA game, excellent for a portable fighter, and has some of the best visuals I've seen on that hardware thus far. 
 
Current feelings: 
 
Pros: 
The graphics are outstanding. Outside of a litle jaggy-ness when they pull really far away from the chars, and some wierdness in the Story mode (sometimes the characters are fully animated, other times they just show static photos) , it looks spectacular, and finally shows the power this thing has over the previous DS. 
 
The control is top notch. I'm a little dissapointed that they put all the automatic stuff in there (touch any combo or special on the bottom screen and the character does it), but the answer there is pretty simple, I just don't use it. The problem here is that if you play someone else, they have all of that available to them. I guess this is more of a slam to the current trend of making fighters more accessible then it is a against this game in particular, but to quote a certain horse from Ren and Stimpy. "no Sir, I don 't like it"
 
It's a VERY solid entry in the DOA series. The roster is amazing for a portable (and really, for a console version this would be impressive), there is a good amount of stuff to do in SP, and the unlocking/DLC features are really nice.  
 
The 3D is GREAT. This is hands-down my favorite usage of 3d that Ive seen on this thing yet. The characters pop from the backgrounds, you see some stuff stick out of the screen, etc.. This is exactly what I was hoping for and it looks great.
 
Cons: 
It feels like a port of DOA4... This is supposed to be a new entry in the franchise, and it really doesn't feel like it. I haven't even scratched the surface of the title yet, but I haven't seen anything new thus far.

They reduced the boob jiggle. Heh, this is a silly complaint, and I'm sure there are just as many people who will consider this a pro as a con, but I enjoyed the ridiculous campyness of the sexuality in this series, and this one feels a little downplayed. (apart from the photo mode, which is just sleazy enough) 
 
The bottom screen of info is not very user-friendly, and there doesn't seem to be an easy way to just look up a particular move. Like, just to see what is available to each character you have to scroll through a VERY heavy list of every move, combo, and throw they have, and this screen is not even available in the pause menu. A quick movelist in the pause menu that is seprated by special, combo, etc would have been very helpful. 
 
The DLC availablity kinda stinks. It's very cool and super-commendable that they are placing all this free DLC out there, but if you miss it on the day it's released, you miss it, and I currently dont have any way to connect my DS to Wifi. 
 
The AI is just awful. Granted, I'm only playing on default difficulty so far, but I haven't even lost a round yet, even against "boss characters', and that seems kinda off seeing as how I'm really not that good at this game. 
 
The options are VERY limited. Like for example, you cannot even turn off the background music. I know this is a minor gripe, but it does bother me. I'd like to be able to kill everything but the voices and effects and listen to my own music outside the game, but alas, thats not in the cards. 
 
 
All in all, its an excellent game (so far), and hands-down my favorite title on this system yet. Praise to Team Ninja. 
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Noct

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Edited By Noct

3DS box art (cropped)
3DS box art (cropped)



 
So I have finally bought a new 3DS game... Got SF4 and Lego SW the day I bought the console, and I haven't been interested in a single other title since. 
 
In short, it's pretty damn good for a DOA game, excellent for a portable fighter, and has some of the best visuals I've seen on that hardware thus far. 
 
Current feelings: 
 
Pros: 
The graphics are outstanding. Outside of a litle jaggy-ness when they pull really far away from the chars, and some wierdness in the Story mode (sometimes the characters are fully animated, other times they just show static photos) , it looks spectacular, and finally shows the power this thing has over the previous DS. 
 
The control is top notch. I'm a little dissapointed that they put all the automatic stuff in there (touch any combo or special on the bottom screen and the character does it), but the answer there is pretty simple, I just don't use it. The problem here is that if you play someone else, they have all of that available to them. I guess this is more of a slam to the current trend of making fighters more accessible then it is a against this game in particular, but to quote a certain horse from Ren and Stimpy. "no Sir, I don 't like it"
 
It's a VERY solid entry in the DOA series. The roster is amazing for a portable (and really, for a console version this would be impressive), there is a good amount of stuff to do in SP, and the unlocking/DLC features are really nice.  
 
The 3D is GREAT. This is hands-down my favorite usage of 3d that Ive seen on this thing yet. The characters pop from the backgrounds, you see some stuff stick out of the screen, etc.. This is exactly what I was hoping for and it looks great.
 
Cons: 
It feels like a port of DOA4... This is supposed to be a new entry in the franchise, and it really doesn't feel like it. I haven't even scratched the surface of the title yet, but I haven't seen anything new thus far.

They reduced the boob jiggle. Heh, this is a silly complaint, and I'm sure there are just as many people who will consider this a pro as a con, but I enjoyed the ridiculous campyness of the sexuality in this series, and this one feels a little downplayed. (apart from the photo mode, which is just sleazy enough) 
 
The bottom screen of info is not very user-friendly, and there doesn't seem to be an easy way to just look up a particular move. Like, just to see what is available to each character you have to scroll through a VERY heavy list of every move, combo, and throw they have, and this screen is not even available in the pause menu. A quick movelist in the pause menu that is seprated by special, combo, etc would have been very helpful. 
 
The DLC availablity kinda stinks. It's very cool and super-commendable that they are placing all this free DLC out there, but if you miss it on the day it's released, you miss it, and I currently dont have any way to connect my DS to Wifi. 
 
The AI is just awful. Granted, I'm only playing on default difficulty so far, but I haven't even lost a round yet, even against "boss characters', and that seems kinda off seeing as how I'm really not that good at this game. 
 
The options are VERY limited. Like for example, you cannot even turn off the background music. I know this is a minor gripe, but it does bother me. I'd like to be able to kill everything but the voices and effects and listen to my own music outside the game, but alas, thats not in the cards. 
 
 
All in all, its an excellent game (so far), and hands-down my favorite title on this system yet. Praise to Team Ninja. 
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austinj

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Edited By austinj

Nice blog entry. My main gripe with the game is the laggy online play. It would be a really fun, portable, online fighter if the speeds were up to snuff. 
 
I really agree with you about the DLC. Cool that they're releasing it, but I don't care for HOW they're releasing it.

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GunstarRed

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Edited By GunstarRed

Play some of the tag battles, the A.I will consistently destroy you in the later rounds. But yeah,  on a whole it's pretty easy. 
 It's a shame about the reaaaaally laggy online also.

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Edited By Noct
@AustinJ said:

                Nice blog entry. My main gripe with the game is the laggy online play. It would be a really fun, portable, online fighter if the speeds were up to snuff.  I really agree with you about the DLC. Cool that they're releasing it, but I don't care for HOW they're releasing it.
           
I haven't tried the online (as I mentioned, I don't currently have anyplace to connect this thing), but I've heard similar words from others. It's a shame, but not surprising really. I mean seriously, how many fighting games have good online play? The only one I've ever seen was SF4, and even that isn't perfect, just playable. 

As far as the DLC goes, I have read that they will do another run of each costume set in a few weeks, but it would be a lot nicer if they just had a download option from the dang menu. This whole spotPass thing just bites the big one IMO.
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Noct

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Edited By Noct
@marioncobretti said:

                Play some of the tag battles, the A.I will consistently destroy you in the later rounds. But yeah,  on a whole it's pretty easy.  It's a shame about the reaaaaally laggy online also.
           

Fair enough; I did play a couple of the tag battles in the Story (chronicle?) mode last night and ended up doing a Team Battle that was actually pretty challenging. 
I must say too, I wasn't expecting the Team Battle to be what it is... It's sorta lame that you can't tag out and play the other character, but it's also a kinda interesting new gameplay element.  
 
Still digging on the game regardless, what a great title. Shame about the online play being crummy.
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Edited By endaround

Last I heard all the DLC will be available again for one week starting like June 26th

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Hailinel

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Edited By Hailinel

I'll be writing up some more detailed thoughts on the game later, after I've spent a lot more time with it, but the laggy online is really my only complain so far.  The Chronicle mode is both a fun tutorial and an interesting, if somewhat disjointed recounting of the storyline that's actually better than Mortal Kombat's story mode in how it both teaches the player how to play the game and doesn't feature boss characters that are nigh indestructible jackasses.

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austinj

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Edited By austinj
@Hailinel: It's cool that DOA's story mode teaches you the basics as you play, but Mortal Kombat actually tells a coherent story. I would say MK's story mode is by far superior.
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ImmortalSaiyan

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Edited By ImmortalSaiyan

I'm just glad Team Ninja is working on Dead or Alive games agian. Hopefully this will lead to Dead or Alive 5. While this game seems cool for fans I don't feel compelled to get it.
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Edited By Hailinel
@AustinJ said:
@Hailinel: It's cool that DOA's story mode teaches you the basics as you play, but Mortal Kombat actually tells a coherent story. I would say MK's story mode is by far superior.
Having finished the story mode, DOA's story isn't so much incoherent as it is disjointed.  It's easy enough to follow along, but the way that the characters secondary to the primary storyline (i.e.: Anyone that isn't Kasumi, Ayane, Hayate, Ryu, or Helena) is given the short end of the stick.
 
Also, DOA doesn't have Shao Kahn, who almost single-handled ruined my enjoyment of MK's story mode.
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Edited By WizardShazam

Nice post, the only disagreement I have is about the 3D. I thought it looked really, really bad. Maybe I just couldn't find a proper angle or something but compared to Street Fighter's 3D, this one looked horrendous to me. I might be crazy, too, but it seemed to cause some noticeable slowdown when I had it on, too. 

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Hailinel

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Edited By Hailinel
@AgentOrange said:
Nice post, the only disagreement I have is about the 3D. I thought it looked really, really bad. Maybe I just couldn't find a proper angle or something but compared to Street Fighter's 3D, this one looked horrendous to me. I might be crazy, too, but it seemed to cause some noticeable slowdown when I had it on, too. 
The 3D isn't really bad.  The game just uses it in a very subdued fashion most of the time.  I've found it comfortable to look at and it doesn't feel as gimmicky as things like the 3D gameplay mode in SSFIV.
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austinj

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Edited By austinj
@Hailinel: True enough about Shao Kahn. They made him unreasonably hard. 
 
On the flipside, I was able to complete DOA's story without ever failing. A bit too easy.
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Noct

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Edited By Noct
@Hailinel said:

                the storyline that's actually better than Mortal Kombat's story mode in how it both teaches the player how to play the game and doesn't feature boss characters that are nigh indestructible jackasses.
           
Hah, well, I still think MK's story mode is in leagoue of it's own to be honest. Yeah, it was difficult at points (nowhere near as hard as the tower though), but I just had  a blast playing through it; I didn't feel that way here, I just trudged through. 
 

@AustinJ said:

                @Hailinel: It's cool that DOA's story mode teaches you the basics as you play, but Mortal Kombat actually tells a coherent story. I would say MK's story mode is by far superior.
           

Couldn't agree more. Not only that, but DOA's felt a little too hand-holdy and limited. How many guys do you even play as in there, like 4, 5 tops? 
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Noct

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Edited By Noct
@AgentOrange said:

                Nice post, the only disagreement I have is about the 3D. I thought it looked really, really bad. Maybe I just couldn't find a proper angle or something but compared to Street Fighter's 3D, this one looked horrendous to me. I might be crazy, too, but it seemed to cause some noticeable slowdown when I had it on, too. 
           

 Interesting.. It seems like 3D is really one of those things that super-varies from person to person. I think this has the best 3D of any game on the device. You're not crazy about the slowdown though, I've definately seen some. But it's usually at the end of a lenghty combo or some flashy explosion, so I've never had it hamper the gameplay at all.

 
 
 
            @ImmortalSaiyan said:


                I'm just glad Team Ninja is working on Dead or Alive games agian. Hopefully this will lead to Dead or Alive 5. While this game seems cool for fans I don't feel compelled to get it.
           


Fair enough, I could see that POV. There is nothing really new or innovative to see here, but, that said.. this is a stunner of a game. I doubt it's one I'll be pulling out very often now that I've finished all the SP stuff, but it looks flipping outstanding, and as a total graphics whore, that excites me. Not to mention that there's nothing else out for this freaking system yet... Next month is looking DAMN good though!