Something went wrong. Try again later

Oncomouse

This user has not updated recently.

43 8 2 3
Forum Posts Wiki Points Following Followers

How To Make Money in Videogames Without Really Trying

There's been a lot bubs being hubbed lately about used video games and how they potentially hurt the industry. It's an interesting topic for a number of reasons. First of all, games are pretty damn expensive. It's difficult to think of a more expensive hobby that doesn't involves making tiny lines on mirrors or cooking things in spoons. That cost drives players to towards alternate methods of buying games other than plunking down $60 at Best Buy.
 
Some players will outright pirate games. This is easier to do on the PC but there are mod chips or other accessories out there for pretty much all the consoles and handhelds. I'd never go that route but I do buy mostly used games. Some in the industry would argue I'm just as big a part of the problem. I try to avoid Gamestop and it's parasitic, exploitative brethren. But eBay/Half.com and services like Goozex keep most of the money in the hands of the players instead of lining corporate pockets. But that money still doesn't filter back to the studios. I buy used because I can't afford to buy new. I love video games and play a lot of them. I wouldn't be able to do that at full retail price. But I'm hurting the industry I love by buying at prices I can handle.
 
This is important because games have a weird business model. These multi-million dollar productions get one shot to make their money back and typically have a shorter lifespan than a mayfly. Most media industries don't work like this; they double or triple dip -- sometimes more. Books come out first in hardcover because the publishers can charge more for a nice edition. Big fans will buy that book new even though they're getting gouged to get it right away and in a nice edition. Later, that same book will come out in a mass market paperback for a fraction of the price. If you're willing to wait, you can save a lot of scratch. I know the consoles all have variations on the greatest hits lines availaible  at discount but those are only games that have already been successful.
 
Film has a similar model. If you're a big fan or movie buff you'll pay a premium to see a movie the way it was intended, on a giant screen with a kick ass sound system and overpriced concessions. But then there's that secondary market of home video plus a whole hell of a lot of other ways to option those rights.
 
Video games need a similar secondary market controlled by the publishers and studios to keep money coming in... and i think it's already there.
 
The $60 disc should still be the equivalent of the hardcover book or theatrical release. It's the nice, if a little pricey version for hardcore fans and enthusiasts. It'll only be available for alimited time at a premium price. Then get the damn things off the shelf, Disney vault style. From then on, maybe six month to a year later, always make a version available as a cheap digital download. Make services like Steam or Miicrosoft's Games on Demand a defacto, default option. There's little reason to not put every game on a digital distribution service eventually. PC games are mostly there but consoles (at least next gen) should follow suit. 
 
There aren't any storage or production costs for digital distribution outside of hard drive space and a little bandwidth. If Nintendo can charge $10 for old N64 games on the Virtual Console, surely Sony and Microsoft could keep a larger back catalog of $15 oldie goldies and overlooked gems. These could be the paperbacks of the videogame world. If I'm really looking forward to a game, I'll buy it knew and get a nice physical thing to put on my shelf. Otherwise, I'm ok waiting for a cheaper digital version or taking a chance on something that may have slipped under my radar the first time.
 
This way, publishers could undercut and bypass the used market, maintain a better back catalog like a music or book store, and keep money flowing into developers pockets where it belongs. They're so close already but they need to go full bore with this. I don't want physical products to go away anytime soon but I'd like to think of them more like vinyl records - great for collectors and true fans but secondary to cheaper, more accessible and more convenient digital downloads.
 
What about you guys? Do you buy used games? From where? How do you feel that impacts the industry?

23 Comments

The Only Way a Mass Effect Movie Could Work

Word on the street is a Mass Effect movie is happening. Avi Arad is set to produce and there's been talk of getting a hotshot screen writer.  So far, so good. But then Bioware dropped a bombshell that caused me to lose almost all hope; they started hinting at casting choices for Commander Sheppard. While the obvious choice may be to do a direct adaptation of the excellent story in the first game, it's also the worst choice.
 
While the overall story arc may be the same for everyone (become a Specter and stop Saren from bringing the Reapers back to the galaxy), it's the devilish and branching details that make it a special experience. Everyone who played the game has their own Shepard(s). Trying to put a cannon version on the big screen would upset the core audience but also be too dense for a casual cineplex audience.  
 
There is, however, a great solution if the producers would just have the balls to go for it. Allow me to geek out and explain it in detail.
 
Bioware has become adept in recent years at spreading their stories across multiple media. Besides the main Mass Effect games, there's the iPhone game, comics, and a trilogy of... decent novels penned by the games' head writer. Those novels hold the key, especially the first one.
 

 The novels serve to flesh out the cast and flesh out the universe.
 The novels serve to flesh out the cast and flesh out the universe.

 
That first book, Revelation, follows a young Lieutenant Anderson, who would grow up to be the Keith David-voiced Captain Anderson in the game series. This is only a few years after humans have discovered the Prothean technology that lets them travel beyond the solar system. In fact, humans have yet to encounter any other intelligent life in the galaxy. 
 
That all changes when a human ship accidentally enters Turain space. And start a first contact war. Strangely enough, the book skips ahead at this point, only glossing over the events of the war and moving on to tell a different tale. Why would they do this? Because it's the perfect plot for a movie. 
 
Think about it. This would be an interesting story for fans of the game series but more importantly would be a much more accessible story for a core audience. The protagonists would be meeting all these weird aliens and learning about Citadel politics right along with the audience. There would be some great first act excuses for big space battles with lots of explosions. Follow an original character stationed on a battleship. 
 
At some point (as mentioned in the novel) the Council steps in to mediate peace talks.  Have that main character get assigned to a security detail protecting an ambassador on the Citadel. Throw in some crazy plot twist about an assassination attempt on the council or something and have the human save the day, showing the Council humans are worthy of place at the galactic table. 
 
It's a self contained story that could stand on its own for a casual viewer yet fill in a huge chunk of the mythos for the hardcore fans. Doing a straight adaptation of the games is the worst of all worlds. It will alienate fans of the game while likely being far too confusing for the masses with its dense back story.  But the Turian/Human war could be the first great video game movie.
 
Bioware has already showed they know how to do complimentary cross-media content. Those novels and comics aren't rehashes of the game's plot. Why shouldn't a major motion picture, the crown jewel in any media franchise, get the same attention and respect? What do you guys think?
17 Comments