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Onemanarmyy

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Onemanarmyy

6406

Forum Posts

432

Wiki Points

11

Followers

Reviews: 2

User Lists: 0

#1  Edited By Onemanarmyy

They have backpedaled on this. First by mentioning that merely the messaging was poor (eventhough they clearly put work in it with clear text peppered with images to showcase what would and not be allowed under the new rules). This was not some sort of translated leak that was taken out of context or something.

Then they realized that the whole idea was wholeheartedly rejected by the public, so they went with 'These new changes are bad for you and bad for Twitch' as if they were just shooting the shit, instead of preparing this move for months. If there was any truth to them seeing this as being 'bad for Twitch' the idea would've been shut down before it saw the light of day. If it's so obviously bad for the company, yet reached this stage, clearly the champions of this policy change should step down from their roles. Imagine what other decisions they might make that will be so obviously bad for the company in the future! Right Twitch?

I guess they sort of hoped the viewers would be like 'Yeah.. you go Twitch.. i'm so sick of all these ads on screen! Get rid of them! Mandatory Twitch ads is all the ads i want to see! If i pay to evade the ads, i don't want to see any advertisements on screen through baked in ads neither!'

The problem for Twitch seems to be that viewers tend to have a close relationship with their fav creators and want them to actually be able to make a living from it. By introducing a policy that's bad for creators, those creators spread that sentiment towards their viewers.

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Onemanarmyy

6406

Forum Posts

432

Wiki Points

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Reviews: 2

User Lists: 0

#2  Edited By Onemanarmyy

Seems like a score of 65 is where i find most of the stuff that i actually played and enjoyed somewhat.

games like:

  • A Virus Named Tom
  • Gotham City Imposters
  • Divekick
  • Rock of Ages 3
  • Enter The Matrix

I thought it would be Deadly Premonition, but that actually has a fairly fair score of 68. I remember it having some real rough 2/10 type of reviews when it released. That said, this is probably the first game that i somewhat 'love'. Guess i have to thank Durante for that though, i can imagine it was a real headache when it launched as fucked as it did.

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Onemanarmyy

6406

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Reviews: 2

User Lists: 0

#3  Edited By Onemanarmyy

Always do what's best for you and you have a number of worthwhile reasons why you'd want to leave and why the current situation is not sustainable or healthy for you. As long as you are able to explain why this job didn't work out and why this new job would be a better fit, you're all good there.

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Onemanarmyy

6406

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As someone that has 0 interest in any new spins on atari properties, this is sad news. I just don't see Atari not even attempting to have Nightdive figure out how to make Missile Command make sense in 2026 or something.

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Onemanarmyy

6406

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#5  Edited By Onemanarmyy

Hear, Hear. Blitzball might not be up there with the NBA2k's and the Fifa's of the world. It's not as solid as Rocket League.

But back in the day, to have a fully featured sports minigame in a franchise that stuck to cardgames (of which Triple Triad was fun, but Tetra Master was an abomination of a game) it was a huge step in ambition. And most of all, it was captivating and quite complete. You had players to gather, build up, abilities to learn. A tournament structure. Meaningful 'bumps' in difficulty throughout the game.

Sure you could ruin the game for yourself by scoring and hanging out behind your goal, but at that point you're basically saying that you have already decided to hate the game and would rather walk out for a few minutes than try to have fun with it. And if you really don't want to play it, you can straight up avoid 98% of it.

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Onemanarmyy

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I think so.

Back in the day, you didn't have a wide array of games being released every other day and there were very obvious new grounds to be broken.

But we're now in a world where a ton of games sort of look like eachother or contain systems that have been seen in other games already. There's also a real standardization of the controls and tools that mean that games all kinda function similarly and lose some of the uniqueness of the past in favor of accessibility.

And where back in the day you could see where games could expand towards (what if you could.. play a fps in the command & conquer universe? What if... you were playing a RPG .. but the combat was in real-time? What if.. all the partymembers were other humans) nowadays there's often a feel that all the obvious genre-mashes have already been tried before.

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Onemanarmyy

6406

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432

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Reviews: 2

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#7  Edited By Onemanarmyy

Consolidation never seems to improve competition and bring benefits to the end-consumer.

Sadly, these companies have already decided that they will merge, so it seems inevitable that we'll end up with that situation eventually.

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Onemanarmyy

6406

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#8  Edited By Onemanarmyy

Seems like a no-brainer that a community that contains a significant portion of transgender gamers would choose to not feature a game that many in that community would have an issue with. Footage of the game is 1 click away for those that want it.

Weird how such announcements immediatly leads to a purity test on hypocrisy, as if the decision would be accepted and valued if the participants were part of some utopia where everyone's voice was equally weighted, every injustice was fought against, no cruelty took place and the clothes they wear were manufactured by well-paid adults that chose to do that work.

Instead of that concern-trolling, it would save everyone time and effort if in that instance people would just say that they oppose the ban and don't think a community should be able to make it's own rules about which games it bans at it's events. Freedom and all.

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Onemanarmyy

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I used to love playing Fifa on my own.

Sadly Ultimate Team is the entire focus of the game now.

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Onemanarmyy

6406

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#10  Edited By Onemanarmyy

@nobody_nowhere:

I replayed the NOLF games a few years ago and while some of the voice acting is too over top, the criminals talking amongst themselves is still pretty hilarious. They often talk about the mundane reality of being an employee in a criminal organization, or diagnose what happened in their history to turn them towards a path of crime. Code phrases are cheesy pick up lines that the spies are embarrassed about using towards Cate and enemies ask deep questions like why religions and governments look down upon hedonism. Actually, all the great dialogue is the nr 1 incentive to stealth through every encounter, because you don't want to miss that good stuff. These games are great (NOLF1 is a 9, NOLF2 is an 8)

  • Shogo: Mobile Armored Division (By playing both on foot as in the mech, the game offered a great sense of scale and there were some very enjoyable guns. Especially the Juggernaut.
  • Giants: Citizen Kabuto (Probably the best 'a bit of everything' game, Offering 3 different styles of gameplay.)
  • Drakan: Order of the Flame (enjoyable action-adventure with weapons to pick up and being able to fly & fight on top of a dragon)
  • The Sexy Brutale (enjoyable loop-puzzler that manages to unfurl quite a inception-esque storyline that has stuck with me.)
  • Shining Force ( Fire Emblem casts a long shadow, in which Shining Force probably dissapears from the discourse)
  • Dungeon Keeper ( There was a small resurgeance in Dungeon Keeper awareness back when every other kickstarter tried to make their own dungeon keeper, but ever since that awful mobile game happened, i feel like dungeon keeper chatter is at a minimum.)
  • Gabriel Knight 3 (Yes, it's ugly early 3d. Yes it is that game with a few bad puzzles in it. But it's also a game with some great puzzles in it, and a very captivating story. It was not critically panned at all, and definitly deserves to be played.