Oni's forum posts

#2 Posted by Oni (2212 posts) -

My number one is having to go to Hunter's Dream to do just about anything, even absent load times. Changing runes, changing blood gems. Like, runes are basically rings, but you have to go to Hunter's dream to change them. If you want to use a different weapon for one particular situation or enemy, you're basically forced to go back to Hunter's Dream because without blood gems, your weapon is like half as effective as it could be.

Also I'd prefer if Blood Vials were just, 20 per spawn, here you go. And you should be able to restock at a lamp without going back to the Dream (see previous point).

Basically, all my gripes with the game are metagame things. The actual gameplay mechanics are amazing and my favorite of any FromSoft game.

#3 Posted by Oni (2212 posts) -

I agree with those saying it's consistent and cohesive. I view it as a positive because I *love* the aesthetic of Yharnam. But the back half of the game has a lot more visual variety, I will say. But I left my heart in Yharnam. I wouldn't get tired of it even if the entire game had the Central Yharnam / Old Yharnam / Cathedral Ward aesthetic.

As for armor, a lot of the cool stuff is in optional areas in late game. I agree that early on it's all a bit samey.

#4 Posted by Oni (2212 posts) -

I prefer the Skill weapons, especially Blades of Mercy, more than the slow weapons. I tended to prefer the slow, staggering weapons in Souls games because those games are slower paces, and for that exact same reason I like the faster weapons in Bloodborne, they really make the combat shine. The Blades of Mercy are just a fantastically fun weapon to use with incredible speed and moveset. I also really like the Saw Spear, and don't let its basic nature fool you, it's really effective. The R1>L1>L1 transforming combo is very effective at stunlocking almost everything and the second hit does a lot of damage. It's one of the fastest transforming combos I've discovered, too. If you want to know how to get the Blades of Mercy: Eileen the Crow. Follow her quest line, or kill her.

#5 Posted by Oni (2212 posts) -

@zevvion: the combat wasn't what made these games, it never was

Now you are just talking straight crazy and I'm bowing out of this. We clearly don't see eye to eye. That's fine, but y'all both crazy. Partizan but with less moves indeed! Dark Souls 2 may have had a ton of weapons, but the move sets for the weapon classes were pretty limited. I don't think you're arguing in good faith with statements like that.

#6 Posted by Oni (2212 posts) -

Reminds me of Cassandra from DA:I, I only realized until after the fact. Just with pinkish hair

#7 Posted by Oni (2212 posts) -

@fredchuckdave: Oh that's what that was, yeah that makes more sense. I just saw that you hit him with an attack and it made the same noise as when you parry and he went to his knees. I don't think I ever staggered Logarius the couple times I fought him, hence my confusion.

#8 Posted by Oni (2212 posts) -

@fredchuckdave: Oh that's sick, I was convinced it wasn't possible to shoot him because all my attempts failed. Also, what the hell was that at 3:35 where you parried him with a transforming (I think?) attack?

#9 Posted by Oni (2212 posts) -

@thehuntsmen5434: I don't really agree with most of that, sorry! I don't agree with all of the design decision FROM made here (I think you're mostly right about the gem system, I'm not a fan. It's too min-maxy for my tastes), but one weapon in this game is equivalent to like one or two weapon CLASSES in any Souls game. I don't agree that it's dumbed down and comparing it to COD just doesn't hold any water for me. Less content (probably not true if you count Chalice dungeons, but if we're talking "regular" game you're right for sure) can be justified by how much more detailed this game's environments are. I think the level design is visually and from a game design perspective above and beyond anything in Souls. It's just too early in the game's lifespan to be making those kinds of statements too, we don't even know what FROM's post-release support plans are regarding patches, possible DLC etc.

#10 Posted by Oni (2212 posts) -

Great game, but one of the best parts of of dark souls was being able to make diverse builds, and it built immense replayablity. I just feel like something is missing from this game. It's just not enough content to have the lifespan of Dark Souls. The limited stat selection, limited spells, limited weapons etc kills what made DS so amazing IMO. I would say Dark Souls is a better game by quite a big margin, but i really enjoyed Bloodborne, and it's my personal 2nd favorite game from the souls series.

This is true, but 90% of the playerbase ended up adapting to the same meta anyway. Think of all the Havelmonsters, Giantdads, mundane Avelyn's/Santier's Spear, whatever the flavor of the month is before it gets nerfed. And to be honest, I use what's effective. Gimmick builds are cool, but they're just that. The difference in Bloodborne is that it seems to me that every weapon is truly viable. Maybe there isn't as much on-paper build diversity, but I'm not yet convinced that it's going to hurt the game's longevity. I mean for a start it's just much better than Dark Souls 2, and Dark Souls 2 had no problems sustaining an active player base despite its myriad issues, like ridiculous hitboxes, enemy tracking etc. The proof's in the pudding, but the quality of Bloodborne's gameplay will give it plenty of longevity, I think. It will for me, anyway.