I'm curious as to how this will go when people pay out cash for mods, then a game update breaks it. Right now with free mods, you have "use at your own risk" and no guarantee that it will work 100% or will continue to work after updates, which while annoying, isn't the same as something you've paid money for breaking.
I also wonder if game publishers will have a say in whether paid mods are allowed, or is it a package deal if they allow workshop integration.
I hope this turns out well (similar to the Axiom Verge creator getting Kickstarter money allowed him to sink the time he needed to finish it) Maybe there will be some rising stars and great things could grow out of it.
I wouldn't mind optional payments, or even a "pay what you want" structure. Valve could even implement badges or some other silly measure so you could show off that you support modders.
My gut tells me this will be a shit show, though. Just like MMOs, DLC, free to play, annual sequels, mobile apps, and day one patches (which seem to not be enough lately): when it turns sour I'll move on or just go back to old standards. It just saddens me to see toxic business fads eating up talent and potential.
Log in to comment