Phobos's forum posts

#1 Posted by Phobos (104 posts) -

This is bananas. B-A-N-A-N-A-S.

#2 Posted by Phobos (104 posts) -

Templar's estimate that 93-95% of all Desmond animus use is the result of piracy.

#3 Posted by Phobos (104 posts) -

Koreans and their SHMUP RPG. I'm working on one now, and I had felt all smart and stuff.

#4 Posted by Phobos (104 posts) -

Sure.

#5 Posted by Phobos (104 posts) -

I think that there is something there with the unnature of what's happening with the children. I can't stick words on it yet. Something to do with the inside-out consumption of the necromorphs. It's vey '80's sci-fi,' where we are the enemy or the the enemy is inside us. 80's versions of The Fly, and Invasion of the Body Snatchers come to mind. The Unitarians seem like this too, they aren't an enemy with defined borders we can fight, they're right here among us. Some combination of the fear associated with the cold war, and the fear associated with 00's era terrorism. Will think more on this.

#6 Posted by Phobos (104 posts) -

I'm going to add a 'symbols' section to the page. I was originally going to attach a blurb to The Pack under the 'new enemies' section, but it got too bloated.

The Pack & Crawlers are an expansion of the consumerist theme that ran through the 1st game. Planet cracking is just a way of symbolizing one generation eating up all the resources and not leaving any for the next. So, the next needs to planet crack somewhere else, and so on. Well, these two enemies (The Pack specifically) show up in a mall area on the moon Titan. The mall being another symbol of consumption, and Titan being the first cracked thing; Titan was cracked because of a lack of resources, and that lead to an expansion of consumption.

That's it in a nutshell. Throw some other symbols at me, and I'll include them as I revise.

#7 Posted by Phobos (104 posts) -

No end to the thanks. This was a ton of fun to participate in.

#8 Posted by Phobos (104 posts) -

ONLY DICK PILLS CAN SAVE GIANTBOMB!!!

#9 Posted by Phobos (104 posts) -

Combat had a weird first-try-at-making-Batman feel to it. Moving enemies around the battlefield, and then having to pause for finishing attacks.

#10 Posted by Phobos (104 posts) -

THIS THREAD DOES LIVE!!!

Weird, eh?

Great production values. No doubt.