@domostrife: Totally. Revolver is as good as it gets and is such an important record for so many reasons; The Beatles are so much more than their ‘top five most listened to songs on Spotify’. Comparing them to boybands is also such a boring take and really highlights how little people know of the early part of their career. Read ‘Tune In’ by Mark Lewisohn; an excellent book.
@brad Hello. Not sure if you're aware about this but another fix for better performance has just been discovered. Original post about it is here. Basically, it's adding -window-mode exclusive -screen-fullscreen to the game launch options (the extra fullscreen bit is the part that's new).
Also, the Digital Foundry guys found that disabling vsync in game and then setting vsync to fast in the nvidia settings for the game improved things further. Hardly any skips for me now and my framerate is through the roof!
@eroq: Right. I’d say it’s more of an exploration/adventure game, though. It’s not really any more of a survival game than BotW is, if you think about it; and I don’t think it should really be put in the same category as pure survival games, like Rust etc. Whatever it is, I love it.
@vinny's untimely death at sea could have been avoided if only he moved his crosshair a millimetre lower for it to hover over the ladder; would have been able to use it then. Agonisingly close! Crosshair is your friend in this game.
@brad: I’m with you, Brad. I love the look of this game and and it oozes atmosphere. I also think this is the best adventure/exploration game since BotW; been soloing now for over 25 hours and feel like I’ve barely scratched the surface.
Here’s something I found out hours and hours into it: you kick things in the direction of your cursor. You can also control the power of the kick by how far the cursor is from your character; very helpful when trying to move explosives etc around the level.
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