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Plasticpals

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Plasticpals

265

Forum Posts

3365

Wiki Points

8

Followers

Reviews: 107

User Lists: 1

Nintendo is clearly failing to justify the gamepad's use in this game. Supposedly there wasn't a Star Fox on the Wii because Miyamoto couldn't come up with an interesting use-case for the Wii remote, which seems like a far better fit for precision aiming. It's just a mess. I don't think the age of rail shooters is over, but they seem to fit the scope of a $15 downloadable title and not a $60 retail release.

Not to mention the fact that Star Fox suffers from the same problem that most of Nintendo's games have, which is the endless recycling of the same characters. That may work for games like Mario (though even that is arguable), but even Nintendo seems to recognize that games like Zelda benefit from having different villains every other game. The fact that Andross and the other returning villains appear yet again strikes me as predictable and boring, or, the way Dan puts it, "...features branching paths and secret exits until the final confrontation with Andross," as if it's a forgone conclusion, kind of says it all. There's nothing like a game set in the vastness of space where you always end up fighting the same group of villains. Yawn.

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Plasticpals

265

Forum Posts

3365

Wiki Points

8

Followers

Reviews: 107

User Lists: 1

@alexandrite: Agreed. Besides, you can beat Star Fox 64 in like 45 minutes if you just take the easiest path. But if you actually want to see all the levels and vehicles, you need to master the game which requires much more time. I think in order to open the alternate paths you have to score at least 150 points in stages, which you're not going to do the first time you sit down and play it. It should be interesting to see how people respond to something like No Man's Sky compared to Star Fox. I think we know which one people will be going back to play in 20 years, and which will be forgotten.

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Plasticpals

265

Forum Posts

3365

Wiki Points

8

Followers

Reviews: 107

User Lists: 1

So this instead of covering games like Popolocrois 3DS, or Final Fantasy Explorers? Will you guys be ignoring Dragon Quest VII when that gets released as well?

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Plasticpals

265

Forum Posts

3365

Wiki Points

8

Followers

Reviews: 107

User Lists: 1

Clearly you two need to ditch the white board and markers and go with "The Wall of Fighters", ala Top Gear, where you put the games in ascending order using sticky notes. That way you can fudge around with your choices much easier, and the designated "Wall of Fighters" column will look snazzy, too.

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Plasticpals

265

Forum Posts

3365

Wiki Points

8

Followers

Reviews: 107

User Lists: 1

Edited By Plasticpals

OMG... the description you guys give of the Rez suit makes me want it so bad. That sounds amazing. Rez already has a first person view and other stuff built into it, in the PS2 version you could unlock all sorts of trippy color schemes and beam types.

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Plasticpals

265

Forum Posts

3365

Wiki Points

8

Followers

Reviews: 107

User Lists: 1

I don't get why Brad and others are so shocked to see Cloud on a Nintendo platform. It's pretty obvious that if the NX is getting Dragon Quest XI, it's going to get the FF7 remake. The FF7 remake probably won't be out for another couple of years, and by that point the NX will be out. Why would Square-Enix not release it on the NX if it's out and more powerful than either the PS4 or Xbone?