I think people forgot how bad/rocky Division, Destiny, and Warframe started. It took around 6 months for Division to get good and interesting. Destiny 1 got rid of Peter Dinklage (the person who talks the most in the game), it was bad at giving out loot until Bungie updated it, and people were surprised at how few missions the game had. Bungie expected us to play the same missions dozens of times, which was not okay with me. I like Warframe now, but it used to feel like a weird mod. If I recall correctly, neither Division nor Destiny released with their incursion/raids at launch either. It would be great if they all did, but it seems like a crappy standard in the loot shooter sub-genre now.
I think Anthem is at a better starting point than those games and can easily build/grow from here. All they really need is add more challenging and diverse missions. I don't like the idea of the grandmaster difficulties just adding more health to enemies. They need to rethink that BS immediately. Going harder should make enemies a little tougher, but it should also be more about their AI and spawning harder enemies more often. They actually nailed this in Mass Effect 3's MP, so they just need to look at that.
this ^
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