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rawrnosaurous

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Lack of quality control, good job obsidian

  I'm playing through New Vegas and this would be a great game. If not for the inordinate amount of bugs that I keep stumbling through. Seriously, obsidian the frame rate has to go down into the teens while I'm walking through absolutely nowhere with just rocks in my vision? Did that radscorpion really need to be stuck in the ground unable to move until I killed it only to fall through the geometry? Do these giant ants really need to crawl upside down on the geometry to try and get to me?

What about the hidden valley area of the game where at night it's pitch black and I can't see anything. Of course until I take two steps and suddenly the geometry is lit up. Only to again become dark once I've taken two extra steps. What about the part where that radscropion continued to chase after me after it was already dead only to kill me because I ran out of bullets and couldn't fast travel anywhere because a dead radscorpion was chasing me.

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gike987

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Edited By gike987
@owl_of_minerva said:
" @Diamond:@valrog:         Such as? I specified major, ie. relatively big-budget releases played by a significant number of people. In terms of CRPGs, I'm aware of no other companies that fit this category, as I was excluding indies and niche European developers. I could've mentioned companies like Piranha Bytes or CDProjekt but they don't seem to fit the bill.My point was that Obsidian gets given a year to develop fast sequels because it makes economic sense for the publishers. A year isn't that much time really, especially when given a piece of shit engine like Gamebryo.  Meh, an undeserved bump for another shitty whine thread. "
The Witcher sold over 1 million copies. So I don't see how they don't fit the bill.
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Lind_L_Taylor

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@project343 said:
" Well, look at Obsidian's track record. Alpha Protocol, KOTOR2... I mean, those were some buggy ass games. I haven't played Neverwinter Nights 2--was it as bad? "
Not at all.  I've played it & finished it years ago. I also completed Alpha Protocol.
It wasn't exactly a broken game.  Kind of reminded me of Mass Effect 1,
just a game cobbled together with parts & not fully thought out to 
perfection.  I think Obsidian just dropped Alpha Protocol to do all of 
their Fallout New Vegas stuff & that's why AP suffered.
 
I can't speak for KOTOR 2. I have KOTOR 1 & having never played it,
it looks entirely hideous & unplayable & built by Bioware.
 
It's all a matter of Time vs Money.  If you have the cash & the time, a
great game can be built.  Run out of money, time suffers, producing
an inferior game.  I still hope they'll come out with an Alpha Protocol 2
or bring that Aliens RPG back out from the trash can.